dop2000's Forum Posts

  • Local Storage will not be reset when the game is updated. Unless the user uninstalls the game and then installs a new version.

  • Yeah, depending on your levels design, you might need to add more events to handle different combinations of slopes, player direction, whether it's jumping of falling etc.. Like I said, it's a difficult task, may take many hours to get everything right.

  • This may be a difficult task, here is my attempt:

    dropbox.com/s/smootz7j1tmx8jc/PlatformCeilingSlide.c3p

    I probably won't be spending more time on this, but the idea is to disable Solid behavior for platforms (ceiling, floors) when the player is in the air - jumping or falling. Otherwise on collision the Platform behavior will kill any velocity.

    With Solid is disabled you can check for collisions using events and adjust player position depending on its moving direction and the angle of the ceiling.

  • Global variables always retain their values between layouts, unless you specifically reset them.

    If you want to assign values to them via text inputs, you will have to add a bunch of events like this:

    TextInputA On Text Changed -> VarA set value to TextInputA.text

    .

    Another option is to use a Dictionary instead of global variables. Then you will be able to optimize these events, for example by storing key name in a local variable on each text input:

    TextInput On Text Changed -> Dictionary Set key TextInput.keyname to TextInputA.text

  • You forgot to initialize the ProUI addon.

  • If the demo works in the latest C3 version, this means that the plugins are working.

    What happens when you run a new project with ProUI plugins? Are there any error messages, console errors?

  • Here is an example showing pathfinding path on a grid. You can probably modify it to your needs - for example, instead of moving the whole path, only move to the first black dot and stop.

    dropbox.com/s/quou9f4k0d9vfca/PathfindingOnGrid.c3p

  • Can you share your project file?

  • I'm trying to install r337.2 as an app. But when I open the installed app, it's version r339

  • Even with "Framerate Independment" setting, Physics will work slightly differently at different fps.

  • thetnswe I'm on Construct r337.2 and I haven't noticed any issues with ProUI, all plugins are working.

  • You can communicate with the database using PHP scripts on the server. There are plenty of tutorials on this:

    construct.net/en/tutorials/search

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  • It will be faster if you don't move the images from DrawingCanvas to the sprite. You can flip canvases. But yeah, it won't be an easy task if the book has multiple pages.

  • I make the 2nd sprite a child of the 1st sprite, using Add Child. And then position the 2nd sprite to an image point on the 1st sprite.

    Do you mean you position the 2nd sprite to the 1st sprite on every tick? This can explain the ghosting. If you check "Transform X" and "Transform Y" when adding a child, it will be attached to the parent.

    If this doesn't help, can you post your project file?

  • You need to check sine cycle position on every tick. It may be easier to use Tween behavior or a timeline instead.