dop2000's Forum Posts

  • Try type "text/plain" instead of "text.text"

  • You can install Construct as an app in Chrome:

    It will still essentially work in a browser, but it will look like a separate app.

  • You can create the tiledbackground in "On Start of Layout" event. Use "Create by name" action:

    Create "tiledbackground"&LevelNumber

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  • You upload it to any file sharing service and post the download link here.

  • I'm not sure, maybe it's related to your developer key? Try googling the error message.

  • I believed it's the ID of your app, you configure it in project properties in C3 editor. For Android apps it should be in this format:

    com.company.appname

  • You need to fill in all fields in project properties - project name, description, author, email etc.

  • You need to post your project file.

  • "There is no deobfuscation file associated with this App Bundle

    It's just a warning, you can ignore it.

    No installed build tools found. Please install the Android build tools

    You need to install build tools. I believe it's in Settings -> SDK Manager. Try googling the error message, there are plenty of instructions about how to install these tools.

  • Are you using containers? If any of the children is in a container, this may explain why extra instances are created.

  • Yeah, that "Cannot read properties of null" error is probably why the export doesn't work. Unfortunately, I don't know what it means or how to fix it.

    Have you tried a different browser? Do you have enough free disk space?

    If it doesn't help, you can email Construct support.

  • I'm not sure if these errors on your screenshot are related to the export. Press F12, open console tab, clear the log. Then try to export and see if any new errors appears in the log.

  • What export option do you choose?

    If you are exporting for NW.js, tick "Enable DevTools" checkbox. Then if you run the exported project and it shows a black screen, press F12 and see if there are any errors in the Console tab.

  • You probably have the entire spritesheet set as the first frame in the sprite animation.

    Double-click the sprite and delete that frame.

  • MoveTo is a better choice here. You can adjust/disable the acceleration, deceleration and rotation values if you want.

    With Tween you if the waypoints are at different distance from each other, you'll have to recalculate the tween duration every time.