Thanks lwgames
still...would like to know why others had such a horrible experience. btw, you must be the same lonewolf from reddit.com/r/dogecoingames, yes? You're a busy guy!
Thanks mapmerry
It was totally meant to be easy. I try to create games that are for the very young crowd. My nephew tried Flappy Bird and could never make it past 2, this one he plays for quite awhile.
Well, I don't get it. It plays fine on my laptop, PC, iPad and friends computer. No latency, no distorted audio or graphics.<img src="http://www.dinofun.com/moondoge/moondoge.png" border="0" />
What the heck are you running the game on? It works perfectly in Chrome and IE
Click/release on mouse or touch screen to keep rocket in the air. Avoid hitting the block chain while collecting coins along the way. Good way to waste a few minutes of your day. Moon Doge
Launch shibes to the moon Rocket Doge
Wow! such cool
Chigabooga, I deleted your "Glass" effect and instead gave it the "Water" effect. I set all of the parameters for "Water" to 1 and then rounded the corners of the cube a bit. I think it looks a lot more realistic now.
Develop games in your browser. Powerful, performant & highly capable.
Never could get it to work and have moved on to something different. Thank you guys for all your help.
Thanks R0J0hound
I'm still having issues so I think maybe it might be something in the way the Array is being filled. I'm going to make sure that part of it is correct before trying to move the Sprite. Appreciate your help muchly.
keepee
That is true. Depending on the effect I want, I turn point or linear sampling on/off. I was making a suggestion to karlmahmen that maybe that was why his sprites look "not smooth". Your comment might help him to make his sprites look better, too.
Can't seem to slow it down at all with any kind of timer. Maybe using an array is not the right way to do what I'm trying to do. I want to click and hold the mouse button down somewhere on the screen, move it around some and then at a later time make a Sprite follow that same path that I made with the mouse. Anyone know of a good way to capture and store mouse movements?
I've noticed if WebGl is on, it seems to make a difference on how your Sprites look. If I display a Sprite that looks like an 8 bit character from the 80's on the screen, it looks better with WebGl off.
Thank you, Newt. Thats what I thought. So is the logic right? When a key is pressed it should run thru the the Array and retrieve the values? I know there are values in the Array because I can see them with the awesome debugger that Constuct now has.
I have an Array with values in it and I want to move a Sprite based on those values. I'm trying to use a "For each element" statement to retrieve the values for the x position of the Sprite after I press a key. The Sprite moves but only to the last position in the Array. Am I missing something? like a Next statement?
<img src="http://www.dinofun.com/images/scirra.png" border="0" />