DigimonFuzion10's Forum Posts

  • Hopefully these help

  • Health > MaxHealth | Set Health = MaxHealth

    And aren't these conditions?

  • So you will just need to add events.

    Miss arrow will set health = health -1

    Hit Green Health = Health +1

    Health > MaxHealth | Set Health = MaxHealth

    Health <= 0 | call DeathFunction

    If you have the health = to 22 then you can set AnimationFrame = health then health 0-10 will be the weakened 11 = okay 12-22 Healthy

    So if I'd used this, will this change the healthbar sprite animation frames that won't be chaos in testing?

  • Also if no more green shows, it'll show the game over screen

  • I've watch the video. My Idea for the healthbar is to hit arrows to regain bf's health (Green), without adding to it, where I've set the 22 animations (0-10 is losing health, 11 is the og healthbar, and 12-22 is for missing/losing health) If I regain health by hitting the notes the green will appear more, but once the green fills up the bar, I don't want to add any more health. I still want to hit the notes, but once I do miss the red will show. Do you want the file?

  • thanks

  • For the people who know FNF, will notice a health bar at the bottom of the mod. I'm trying to make a working health bar where BF could recover health if he hits the notes and lose health as a miss.https://www.construct.net/en/free-online-games/brawly-friday-v-sedgar-read-34690/play I'm trying to get the health update working, so I could make song 2 Update. Anyone who could help me make a working health bar will be feature in the description along with a game of theirs.

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  • I'm making a game that I want it to be released on Monday, but for the past few days there's been an error. I'm curious to see when it'll be fixed, so I could upload my game on the expected released date (Monday 1/10/21).

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  • Well if ur music file is not supported, then covert the file (Website).

    If that's not it, then just loop the song. (Song will turn off if u switch or close the project preview or gme tab)

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  • My Username is DigimonFuzion10 #7477

  • Well yes, but I'm trying to figure out how to summoned FNF notes, to make a BrawlStars mod. The current sprite I'm using (Edgar) was a skin mod for Pico, and I know, I've posted a link to website I'm getting the sprite sheet from. I don't want to make a SKin mod, I want to make an actual BrawlStars Mod. If you have a Shelly Sprite sheet, can I please use it, and also do u know how to summoned in the notes?

  • After coming up with a mod idea, I've offically doing a BrawlStars Mod (V.s. Edgar) (It would of been Shelly, but I could find a sprite sheet for her.) And yes, I'm using the Edgar's sprite from here (https://fridaynightfunking.fandom.com/wiki/Brawl_Stars?file=Edgar_sprite_sheet.png#Virus_8-Bit). The point is that I need to summoned in the notes of the mod. I've been searching the web for a FNF Charting System, but with me using a school's chromebook, I'm not getting anywhere. Can someone please help me make a FNF mod, well I at least need someone to help me with the notes. Note: I'm using the Free Version of Construct.

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  • Congratulations!!!! I've made a small maze game as my first one, and I'm making the Guided Tour to help me make my version of the game, which is still a work in progress, but once I'm done with the full version of the game, I'll send you the link. Another game I'm trying to build is a FNF mod (Friday Night Funkin'), but I need help with it.

  • I want to to make a FNF (Friday Night Funkin') V.S. Tourtial Shooter (Guided Tour), but idk what to do. I tried to make the Boyfriend movements here https://www.construct.net(https://www.construct.net/en/free-online-games/testing-bf-fnf-33406/play), but the different notes are overlapping the previous note, which just makes it look unsatisfied. Another problem is the song, when I'm making a song, how am I supposed to convert it into arrows? So whoever have made a fnf mod on Contruct, can you please help me.

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