DiegoM's Forum Posts

  • This looks like a legit crash.

    Saving the state of timelines is a fairly new feature, was just added in r174.

  • sirsnowy7

    There is no built in way to modify layout values with neither tweens nor timelines.

    You'll have to take the longer route for that, a value tween should do the trick for you. Set it up, and as the tween plays, assign it's value to the layout property you are interested in.

  • Swampa Studio

    I just fixed this issue. Tried it out with your project and everything seems to be working just fine.

    A patch should be coming out soon for the latest stable release to fix this and a few other issues.

  • Thanks for reporting the issue, turns out it was a very old bug I was never able to figure out.

    In the future if you find any more problems please report them in our bug tracker github.com/Scirra/Construct-3-bugs/issues

    It's a little bit more work, but it is more likely we can see it and do something about it. This time it worked fine to post the problem in the forum, but more often than not these forum reports get lost and forgotten.

  • Emcannon

    Just saw the bug report in the tracker, the bug was already fixed, but the fix hasn't reached a stable version yet. You can try it out in the latest beta version though.

  • Got it.

  • You can send it to my email, it's diego@scirra.com, I'll take a look at it. From the screen shot you posted it seems like it is a problem with the Tween Behavior.

  • q3olegka

    Please file a bug report at https://github.com/Scirra/Construct-3-bugs/issues.

    If you can, post the project that causes the error. If you can't post the project itself, a minimal project that reproduces the issue will be of great help to quickly sort the problem out.

  • I found what the problem was, some old code that I don't quite remember what it was supposed to do was the culprit. I am sure it was a good idea at the time of writing it :P

    It was affecting the modes of the Animations Editor which don't use the Frames panel, like object types with no animation, individual images in the Files folder and individual tile editing.

    The fix should be out in the next beta release.

  • Looking at this now, it looks like it is only happening in the simplified modes of the editor.

  • Of the top of my head.

    1) It is developed by a pretty beefy studio, look up YoYo Games.

    2) It's older and was well established before being bought by YoYo Games and even before Construct 2 gain notoriety.

    3) Some very popular games have been made with it.

    and my personal favorite, a perk of being older...

    It has the better name!

    Seriously, if you know nothing about making games and want some sort of piece of software that will help you achieve that goal, what would you search for?... probably some sort of game making program some might even type for game maker straight away. It is the best name.

  • redmachine124

    Recently we spotted a subtle problem with the Animations Editor, if you click on any of the color swatches with their default value of transparent black, that color will be set to be used to draw.

    If you try to pick a different color from the main color picker, C3 preserves the alpha value, but because it is now 0, the new color remains fully transparent. Further more, C3 also preserves the luminance of the old color when you pick a new one, in this case the luminance is 0% because the old color is black. This all means that after the color is set to transparent black it makes it seem as if you can't change colors!

    This has been fixed for the next beta release, and shouldn't be too long before it lands in the next stable release.

    In the mean time, make sure the alpha value is different to 0. You can set it to 255 for a fully opaque color.

    Also make sure to check the position of the luminance slider (right below the main color picker), if it is all the way to the left, the color will always be black, if it is all the way to the right the color will always be white. The middle will give you the same color as the one picked in the color picker.

    You can also change the luminance of a color by changing to HSL color space (the very bottom of the color palette). The you can change the luminance value of the color manually, it ranges from 0% to 100%.

    Hope that helps.

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    bilgekaan

    I tried setting some events up to loop a timeline, and my first attempt to just replay on the timeline end condition doesn't seem to work as I expected. Looks like it is bug, i'll be looking into it.

    NetOne

    It looks like you are doing everything ok.

    At the moment the Set Keyframes option, will always attempt to create all missing keyframes at any given position, this includes the master keyframe and any property keyframes. If there are already keyframes at the position, they will be updated with what ever is the current value.

    If you wan't to ignore some keyframes when playing a timeline, you can disable them. This is similar to deleting them, but if you use Set Keyframes again in the same position, no new keyframes will be added on top of the disabled ones.

    You can select multiple keyframes at the same time by pressing Ctrl (Cmd in Mac) as you click on them. It is also possible to make a rectangular selection to select multiple keyframes at the same time by pressing Alt while you hold the pointer down and drag the mouse.

    I hope that helps.

    Cubic Bezier Curves

    As of the latest release, r144, it is possible to edit the path of an instance as it is animated using cubic bezier curves. This is not activated by default though. In order to use this feature you will need to set the new Path Mode property of the timeline. Currently there are two setting for it, Line and Cubic Bezier.

    Once the mode is activated a few extra UI elements will appear in the Layout to allow you to edit the path of an instance as a curve. Remember that the new controls will only show up as long as Editing Mode is turned on.

    It is also possible to see in the Timeline Bar which path mode is being used in between each pair of keyframes, and change the value if you like. This is similar to how you can change the ease function that is used in between each pair of keyframes.

    Keep in mind that this feature is only used for X and Y properties of an instance, so other property tracks will not show a path mode.

    luckyrawatlucky

    That is a feature I am planning on adding, at some point in the future. The idea is that somehow, possibly through an event action you should be able to change the instance or instances that a timeline is affecting, that way it would be possible to re-use the same animation for multiple instances. Not too sure when will I get around to doing that though.