The Diaper Movie's Forum Posts

  • 1. I'm using Firefox. Does that mean I'm going to have to use some other browser?

    2. If I didn't do that, then if two explosives were onscreen and you hit one, wouldn't both of them explode if they were instances of the same object?

    Also, thank you!

  • It's called Music1.webm. The one that works is a little bigger than Music1, so I have no idea why it won't play.

    Also... I'm sorry I haven't responded in so long.

    Try going to the event on Basic Level Events that says On start of layout (it's on the top, underneath the points variable) and switch the "Audio > Play > Music2" to "Audio > Play > Music1". Then play the game and see. For me it only played the first 5 notes.

    Thank you.

  • Goodness, thank you! I feel so silly now that I missed something like that. Also, what about the music thing?

  • Hello? Not trying to spam.

  • If I understand correctly, can right-click an event and select "Make OR block" and then if your event has multiple conditions, the action will only occur if just one or more of those conditions are true, instead of all of them.

    I just made up an event, here is an example of what my example event looks like with and without the "Make OR block":

    Without:

    Player > On collision with another object > Lava >

    Player > Is jumping > System > Restart Layout

    Player > Is on ground (Inverted) >

    With this one, the layout will only be restarted if the player collides with lava while jumping and not on the ground.

    With:

    (I know this wouldn't be playable but it's just an example)

    Player > On collision with another object > Lava

    OR

    Player > Is jumping > System > Restart Layout

    OR

    Player > Is on ground (Inverted)

    With this one, the layout will be restart if the player collides with lava, isn't on the ground, or is jumping, rather than if all 3 conditions are met.

    I hope I understood your problem correctly and I helped,

    -The Diaper Movie

  • Does it work?

  • Ooof! Forgot to update the stupid file! Ugh! on it! ANd thanks guys.

  • Hi.

    I have a pretty strange problem, and it might be a C3 glitch. But I don't know. I don't wanna bother support about it if it's a silly mistake I made.

    The player is on level seven. Note that the player is positioned right by the end of the level for development purposes, because level 7 is kinda hard and I don't want to have to pass the level just to test.

    When the player enters the cave to finish the level, the level complete screen shows up. Then, you click "Next Level." It's supposed to go to level 8 (which is an exact clone of level 5 right now) but instead it just restarts level 7 and leaves the Level Complete layer there. Could someone please help?

    Also, you might notice that the music is weird. It's just a placeholder. I have another great-sounding music I made, although... it won't play. It will either play the first 5 notes or not play at all if I do that. Can someone help with that too?

    Two more things:

    1. I have no idea how to make my checkpoints. They are just pointless red flags right now. I don't think the green flag is in the project right now. If you need to you can use some other object to test what you try.

    2. I'm also having trouble making my screen resolution setting.

    I know it's kind of a lot but can someone please help me with these problems?

    Thanks so much in advance!

    -The Diaper Movie

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  • Thank you SO much!

  • Oh, thanks! So is there any way I can set Level Failed layer to be non-interactive? For now I'll just move the retry button. Also, what about the Level Complete layer not showing up on other levels when you enter the cave?

    Also, did I already ask what you think of the character design?

  • Thanks!