Nimtrix your example is very helpful for me. i look at code and i think its will be too difficult for me. I made a few tests and i have somethiln like this:example1
and this: example2
sliders behave strangely
R0J0hound shaders dont work on android ;/ i already have sliders and canvas object. I dont know how implement values to change colors
Can anyone help me a bit with this?
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Hi guys. Example needed: change the color using the sliders red green blue.
Once these three values ??should change the color of a sprite
three sliders R,G,B (0-255)each
PS its called floodfill (?)
<img src="https://dl.dropbox.com/u/44710358/Gry%20android%20ios/Knightmare/Screenshot_2012-09-24-00-57-38%20%28Small%29.png" border="0" />
<img src="https://dl.dropbox.com/u/44710358/Gry%20android%20ios/Knightmare/Screenshot_2012-09-24-00-58-04%20%28Small%29.png" border="0" />
<img src="https://dl.dropbox.com/u/44710358/Gry%20android%20ios/Knightmare/Screenshot_2012-09-24-00-59-14%20%28Small%29.png" border="0" />
Thanks shinkan that works :)
Version 0.2 Playable on cocoon Launcher: dl.dropbox.com/u/44710358/nig.zip
i try soon but i must first translate words from english to polish ;p
Wink but every i hit the sprite automatically he should go to next/previous frame.
I try set frame +1 (dont work) at the moment only way is to do when frame is 0 and bullet hit sprite go to frame 1, when frame is 1 and bullet hit sprite go to frame 2 etc etc
Maybe Ashley going to do auto next / previous frame
my animation have 5 frames, I want do something like that when bullet hits sprite, sprite display next or previous frame. Maybe in 'Animations' should be new action 'go to next frame' (?)
zainemma what you mean? i create apk using cloud compiler and try upload to google play nothing more
stevo301103 i read this and we see what happened anyway i think ludei team should fix the problem because now cloud compiler has only half of all the features that should be to publish
i try upload my first game and i have that message when apk is finished upload "The apk is not properly signed" what i should do or change and where?
hi shinkan what i should type in " (layer) "?
How do i Randomly spawn objects only on window screen (even if layout is big)