Yeah its the right way to easy search posted in the past topics
How to add a label to my game / pages that could position and easier to find on google?
Normal mapping looks very good but how implement this 'light' to other objects? like lasers flying on top of ship should cast light
I receive weird effects trying this
Regards
Ashley well i try something before but this work only for host.
I do not know how to distinguish between a host of peer when i want create a condition, because the sprite is only one paddle
https://dl.dropboxusercontent.com/u/447 ... %20mu.capx
anyone?
I would like to be able to move the paddle to the bigger area eg to half the area of the game for each player.
What condition should I create to each player have the ability to move under axis x and y aller up to half a layout?
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McKack how did you make this 'style.css' files?
McKack you have iea how use this font: http://robotofont.com/ in construct 2?
this is direct lint from step 3: http://robotofont.com/wp-content/upload ... Step-3.png
Or how make my own css files?
Ashley how i can compare resolution on device ? maybe new condition?
for example i want do game menu like menu in windows 8 boxes, How to make the game itself recognized the resolution or device?
I would like to tiles matched up for the size of the window.
Any ideas how do that?
This is my new version of coloring book: http://www.scirra.com/arcade/addicting- ... oring-book
Ubivis Thanks
Ubivis thanks for reply. This is my example https://dl.dropboxusercontent.com/u/44710358/examp.capx
Problem is with substract opacity when cursor is over other object
i have that example when mouse is over sprite this sprite will gain opacity +1. When mouse is not over sprite, substract 1 from opacity, but when mouse is over second sprite, opacity from first sprite wont substract.
bump