DeathViperCtns's Forum Posts

  • Im making a game where the MC can become bouncy at will, and I want it to be like, he is standing still and a projectile comes by, on impact both ricochet in opposite directions, how can I make this? I tried to use the bullet behaviour but the constant need of an angle of motion makes it annoying for my limited event capacity, I also tried playing around with phisics behaviour, but the guy just wont bounce, the projectile rotates its motion in a weird way and then leaves, even tho the MC's inmovable value is no, he still refuses to move, any ideas or working events you could suggest?

  • thanks, I figured 4 myself

  • I have some problems with real basic stuff, I could never get a straight answer, the stuff is

    1- How do I change player size? not window size, I would like for my window to capture X, Y pixels, but for the view size to be 2X, 2Y

    2: How do I avoid having weird pixels? that means that C2 got problems when upscaling and went from 200X100 to 399X198, but I cant seem to find an option to fix this

    3: I saw the platformer template, you can see that you can only locate stuff each 16 pixels, how can I do this outside of the template?

    4: and whats the X:Y scaling? not familiar with that concept, never heard of it

  • indeed, thanks

  • I have 2 eyes I want to take care of, but I also want to work on computers, is there a way to turn everything in construct 2 to dark? because my eyes are burning with the white construct 2

  • I did not knew about this autorunner example, where can I find this wonder?

    found it, ty

  • Im making a sidescrolling background, like a treadmill, you it seems like you are always moving, It goes like this

    drive.g

    oogle.com/file/d/0B5Aa0lJtvsntMlcyOFV3SS1jR2s/view?usp=sharing

    If you go to preview you will notice that every X time they get too close, and then too far, how can I fix this?

  • I would like for an AI to do 1 of 3 attacks (punching, highpunching and kicking) which requires to turn an event group on, to set an animation and play a sound, the events for an attack are

    When A is released : Sprite set animation to Punch_Player, set DamageSpawningGroup active, play sound Punch

    thats how an attack works in my game, I would like that when the conditions are met 1 from 3 attacks will be done, how can I make this happen? I was thinking about a time based ''randomness'' where every a timer set to 0.05 seconds will turn an event group on and another one off, + turning another 0.05 timer on and so on, so that every 0.05 seconds when the same conditions are met, there will be a different result, but I suppose this would be cpu intensive and event consuming

  • I would like for my enemies to do 1 from 3 actions when the conditions are met, not the 3 but just 1, how can I make that?

  • There are many ways to make AI, and to modify it to attack players when certain conditions are met, from collision with invisible hitboxes to more complicated stuff, Whats the easiest or least event consuming way to create Triggers based on distance?

    And I want the event to be so that when the condition is met, one of 3 actions will be executed, not the 3 but 1 of the 3, how can I make this?

  • You fixed it thank you, yar mah fking hero

  • Edit: I just confirmed its because of the pin being unable to correctly follow the player object, any ideas on how to solve it?

  • Its a fast shaking that blurs the sprite, look at it again, we are using the same file yet I can see it, It happens at the center

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  • *Link Removed*

    That is my game

    My previous post was deleted or went to be unopenable for some reason

    If you go into the preview you will notice the sprites shakes like a coffee overdose

    It is because of the pin being unable to correctly follow the player, how can I fix it?

  • thanks, it indeed worked, another question, I have problems with platform movement, Im using a non solid sprite pinned to a solid invisible rectangle with the platform movement behaviour, for some reason the animation sprite shakes while moving, I cant find a solution in the manual, It only shakes in certain areas, the surface is also a straight rectangle