Dayvid86's Forum Posts

  • Hello,

    Do you know how to code in Javascript ?

    Can you create plugins for C3 ?

  • Hi Vanelloppe18, why don't you answer me?

    You wanted to help me and nothing left, I find it a lack of respect for your part!

  • I'm waiting for you :)

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  • Hi,

    Here is my email address, this will be more convenient:

    dieppedalle.davidohy@yahoo.fr

  • Hello, yes !

    What can you do?

    I'm not very good with C3 but I manage!

    What are your skills, do you know the FF12 game?

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  • Hi,

    I currently have created in C3 an example of a fully customizable button.

    However, this can be a little complicated, there are a few objects to include, a lot of variables, and a minimum code to respect (very, very little).

    So if I could put it in a plugin, that would be great.

    Contact me (serious offer) and leave me your email address.

    I will show you my example and you will tell me if it is possible to do so.

    (I pay)

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  • I'm not understood, if I hide a container, then all the objects in it must be hidden, but it doesn't work!

  • Why when I hide a container or an object from a container, the other objects are not hidden, created and destroyed works, but not another parameter as hidden, why? it made sense to me!

  • Hi, we should translate all this into French:)

    Then I'd like you to teach me how to use it:)

  • Now that I work with the layers, I can say that it's not perfect!

    In my opinion, it is essential to improve this as soon as possible!

    When you create a new object, it should appear on the desired layer!

    For example, if only one layer is "visible", the object is then placed on this layer

    and not on one that's not visible or locked!

    If they are all visible, why not ask or place it?

    We have to react quickly, it's not pleasant this situation!!!!!

    Is that taken into account?

  • This does not suit me, it is too greedy I find in resource, the more units there are and the more greedy it is, how to do better?

    drive.google.com/open

  • Hey, it's not bad already:)

    Here is a little touch-up by me, it's better, the checks are done in real time and not just on the move.

    But some units get stuck or go through walls, I don't know how to prevent that from happening.

    I have tried various things but I can't...

    Thanks to you:)

    drive.google.com/open

    Edit: I found a way, I surround the obstacles with delimiter objects, it works much better this way but I think we can do even better.

  • It's nice of you to try to help me:)