Is this problem the same that forced me to do this: (?)
There ar enaimals on the layout, one of them spawn "dung" using "spawn another object", and then dung sets it's "dry" variable to 100
In order to avoid the game picking ALL the dung on the layout and set the variable to 100 for all, instead of only the one which is just created, i need to add another event "pick dung nearest to animal".
When using the "create object" action, i dont need the other event, and it just picks the dung just created.