Colludium's Forum Posts

  • , yes, I get that too. If I go away and then hit View Your Posts I often get a log in screen that is different to the one I get to if I hit the Log In link on the right of the screen. If I take the suggested log in option then I invariably will have to log in again within a couple of minutes.... I always go for the log in option on the right and ignore the default. I have even added a link to it in my browser....

  • It depends on the effect you are after.... Spriter permits blending between different animations and give a smoother animation effect than sprite sheets can (in most situations), so the final animation appears of a high standard but uses up only a small amount of memory. However, Spriter has a performance overhead - you can't have a large number of Spriter objects running even on desktop without performance being impacted. There is also an instantiate time for Spriter objects, so that they might appear up to a second after the layout starts (work arounds are possible, though, by delaying fade-in etc). The best thing to do is give Spriter a try and see if you like what it can do.

  • Browser Request Full Screen. It will only work after a user initiated trigger like On Touch....

  • - I have experienced those problems for over a year now. They happen if I change browser (eg phone to computer) or if I go AFK for a short while.... I consider it a feature - even Facebook is less fastidious.

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  • It's a 10 Gb download that unzips to 40 Gb before installation! I think I need to upgrade my laptop first ... Apparently it's based on the CryEngine, but without the $10 per month tax. Very promising!

  • Sprite has a mass of 16 whereas Sprite2 has a mass of 20.... I think you might be confusing density with mass.

  • Without a capx the bug didn't happen... Do you happen to have an audio file that plays on a 24 second loop? If so, open it in audacity and fix any step / square waveform at the start or end of the track. If that's not the problem then you need to post an example so it can be investigated.

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    Wrong forum for this, and I think you're marketing this a too much with so many identical posts in the different forums.

  • Edit - Sounded too negative on reading again. I think the most important thing to do is strive to finish the game whilst taking in feedback and bug reports. I've heard it said that the first 90% of game dev is easier than the second... So finishing is a real achievement. Good luck, and week done getting greenlit!

  • R0J0hound - that is simply excellent! Thank you.

  • tecbug, you need to follow that tutorial I linked above and use the nw.js save function and not the local storage save function.

  • Thanks for your hard work to continually support Spriter's integration in c2!

  • You can build a single executable file from the NW export by using resource hacker to change the NW icon and then using Enigma Virtual Box to create a stand alone executable. It's free as well, so there's not a problem and this isn't a hacky solution IMO....

    So the only other problem I've experienced is that the latest NW is still beta - but I bet it'll be fixed before you can create a game...

  • - you could achieve that effect already by enabling and disabling collisions. With collision cells working as they do I'm not sure how much of a performance gain doing such a thing would give you though. Your code to check the nearness of all objects to the player and then turn collisions or Solid on/off might prove to be more demanding than just leaving the engine to run normally. It would be interesting to see if you find a difference....

  • Here you go Aryles - github is your friend.