Colludium's Forum Posts

  • , yes, I get that too. If I go away and then hit View Your Posts I often get a log in screen that is different to the one I get to if I hit the Log In link on the right of the screen. If I take the suggested log in option then I invariably will have to log in again within a couple of minutes.... I always go for the log in option on the right and ignore the default. I have even added a link to it in my browser....

  • It depends on the effect you are after.... Spriter permits blending between different animations and give a smoother animation effect than sprite sheets can (in most situations), so the final animation appears of a high standard but uses up only a small amount of memory. However, Spriter has a performance overhead - you can't have a large number of Spriter objects running even on desktop without performance being impacted. There is also an instantiate time for Spriter objects, so that they might appear up to a second after the layout starts (work arounds are possible, though, by delaying fade-in etc). The best thing to do is give Spriter a try and see if you like what it can do.

  • Browser Request Full Screen. It will only work after a user initiated trigger like On Touch....

  • - I have experienced those problems for over a year now. They happen if I change browser (eg phone to computer) or if I go AFK for a short while.... I consider it a feature - even Facebook is less fastidious.

  • It's a 10 Gb download that unzips to 40 Gb before installation! I think I need to upgrade my laptop first ... Apparently it's based on the CryEngine, but without the $10 per month tax. Very promising!

  • Sprite has a mass of 16 whereas Sprite2 has a mass of 20.... I think you might be confusing density with mass.

  • Without a capx the bug didn't happen... Do you happen to have an audio file that plays on a 24 second loop? If so, open it in audacity and fix any step / square waveform at the start or end of the track. If that's not the problem then you need to post an example so it can be investigated.

    Wrong forum for this, and I think you're marketing this a too much with so many identical posts in the different forums.

  • Edit - Sounded too negative on reading again. I think the most important thing to do is strive to finish the game whilst taking in feedback and bug reports. I've heard it said that the first 90% of game dev is easier than the second... So finishing is a real achievement. Good luck, and week done getting greenlit!

  • R0J0hound - that is simply excellent! Thank you.

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  • tecbug, you need to follow that tutorial I linked above and use the nw.js save function and not the local storage save function.

  • Thanks for your hard work to continually support Spriter's integration in c2!

  • You can build a single executable file from the NW export by using resource hacker to change the NW icon and then using Enigma Virtual Box to create a stand alone executable. It's free as well, so there's not a problem and this isn't a hacky solution IMO....

    So the only other problem I've experienced is that the latest NW is still beta - but I bet it'll be fixed before you can create a game...

  • - you could achieve that effect already by enabling and disabling collisions. With collision cells working as they do I'm not sure how much of a performance gain doing such a thing would give you though. Your code to check the nearness of all objects to the player and then turn collisions or Solid on/off might prove to be more demanding than just leaving the engine to run normally. It would be interesting to see if you find a difference....

  • Here you go Aryles - github is your friend.