Colludium's Forum Posts

  • Try uninstalling C2 using Revo Uninstaller Free. I have not tried this with C2 but the prog is excellent and Moderate should suffice. You might then have to replace your C2 licence (unlikely, but nothing is impossible) before reinstalling C2. If that fails, I would try uninstalling the XDK and C2 using this prog and then installing the XDK and then C2. Don't forget the obligatory system restart after uninstalling them in true windows registry style. Good luck!

    Edit - if you have any non-standard plugins - back them up because Revo will delete them (whereas C2 uninstall will leave them in the folder).

  • I think that this might help.

    Edit - I hope...

  • Great news ArcadEd! Brilliant.

  • Very exciting!!! ArcadEd

  • I'm not sure exactly what you want to test for so I'll try and help as best I can. Each object is assigned a UID and an IID when it is created, whether that's in the editor (seen when the layout is loaded, but you can check in the properties bar) or whenever you create an object. I don't know if UIDs are reused after an object is destroyed but I suspect not. IIDs are reused, so if you destroy the first 5 objects that were created out of 8 total, the last 3 will be renumbered IID from 5-7 to 0-2. Here's the manual info.

  • ....or even

    Pick instance by evaluating instance.IID <= 3

    I think you might be confusing UID and IID. The UID for each different instance or object is unique, so unless your objects are the first 4 that were created on any layout then this will return nil. There are no IIDs (or UIDs) <0, so you don't need to check for > 0. If you use IID this way you will pick (in this example) the first 4 of your instances that were created. I haven't tested this so I could be mistaken....

  • There's no need to follow those steps if you're using cocoonjs. Just add a cocoonjs show banner ad command on start of layout whenever you want the ads to appear. The plugin will then manage their appearance (over the top of the layout at the top/bottom per the settings). You should see test ads when you run the zip export from C2 in the cocoonjs app if it's set up properly.

  • Psynaptik - glad it worked. I tried to emulate that color scheme a while ago but perhaps my aging eyes need the higher contrast of the standard scheme!

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  • Psynaptik - no problem

  • Guddno, A couple of observations that I hope will help. I think you have to encode every section between the &s where there are spaces (where you insert your own text for titles etc)! I thihnk these spaces are most of the problem and the secure link won't work while they are there. So I think your link should become something like:

    https://www.facebook.com/dialog/feed?app_id=MYID&display=popup&caption=%20Check%20out%20my%20MyGame%20score%20of%20%24%22%26points%20&"! &link=http://mygame.com/&redirect_uri=http%3A%2F%2Fwww.facebook.com%2F&name=MyGame&picture=http://www.MyGamePicture.png&description=

    Can%20you%20beat%20my%20score%3F

    There's a return after description= which may or may not copy-paste and cause you trouble and you still need to encode the urls (in red) that are not encoded from your first post (I've done the facebook link - green - as an example).

    Edit - I also noticed that you're missing an & between the facebook id and the display=popup (in blue)....

  • Set Bounce Off Solids in the solid properties dialog to Yes.

  • Ludei instructions states that you can't run the xcode project in an emulator. You have to archive and build and then test on a real handset.

  • Guddno, I recommend you encode the both links - from url to & and from uri to & (not including those). I think that'll work - at least that's what I did. I'm away from my computer and will check more when I can later.

  • HZGaming, your apology is accepted - thank you for that, it's really appreciated. I challenged your first question because there have been a lot more forum questions recently which seem to indicate that the manual is becoming the second port if call if a hurdle is encountered. Of course IMO, forum questions should be to find clarification of what is contained within or omitted from the manual. Although it's not a perfect source document, and I've not been here as long as many others, it's always a pleasure to offer an alternative view on how to do things - but it's not satisfying when one feels like a manual index service. So - not intended to be a rant at you but hopefully an explanation as to why I bothered to challenge you instead of just ignoring the thread.

  • I'm not sure if you're being sarcastic or genuinely grateful, and since my advice was hardly insightful I suspect it's the former... I'm more than happy to help you understand what's in the manual - what don't you understand?