Colludium's Forum Posts

  • v1.01

    New Actions:

    Add global variables

    Add object variables

    Some code tidying.

    All variables are displayed on one panel.

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  • I am working on an update that will allow for viewing of selected object and/or global variables. One of the display panels will be modified to display all of the variables in a list format; the number of variables will be limited by screen size... More to follow in the next few days.

  • delgado, then I cannot help you. If the stats plugin is in the plugin folder in c2 directory then you must have unzipped and put it there (drag-drop c2addon places the plugin in a different folder). You also need to restart c2 after the installation. Perhaps the files are corrupt - try another download, clear out the plugin file and replace it - see if that works. If this doesn't work then there is nothing I can do.

  • i drag and drop addon file to layout and click install plugin

    Did you check the folder like I described?

  • i try run on chrome (letterbox scale and intege) also on nwjs

    and nothing on screen and nothing behind window

    Confirm that you either dropped the c2addon file into c2 or you unzipped it and added the Stats folder to your plugins folder? If you dropped the c2addon, go to C:\Users\YourName\AppData\Roaming\Construct2\plugins folder and confirm that the Stats folder is there. Otherwise I cannot help you.

  • after preview i dont see this monitor, how can i run/show / display this plugin?

    The plugin will automatically display a stats panel in the corner of the browser window, which might be outside the c2 window depending on your scale settings.

  • This is an easy-to-use plugin inspired by the awesome Stats.js. Simply select the parameters that you want to monitor and when you run preview it draws a small window that toggles to show each parameter with a time-history graph.

    Display panel options:

    1. FPS
    2. Frame time ms
    3. Collisions per tick
    4. Polygon checks per tick
    5. Logic time ms (c2 engine)
    6. Physics time ms
    7. Event time ms
    8. Draw call time ms
    9. Video memory used (requires WebGL)
    10. Total memory used
    11. Mouse XY position
    12. Global / Object variables

    Additional features:

    1. Select the on-screen display position
    2. Pause toggle with one user-defined key press
    3. Click display panel to change panel
    4. Toggle through panels with user-defined key press
    5. Editor properties to select/de-select the panels
    6. Event actions to change the graph scales

    This plugin runs quietly in the background and uses less cpu than the c2 debugger, so it might be useful in your project. It detects when it's running inside a c2 preview and will disable itself on export, so you don't need to remember to turn it off... Get it here for free; any donation will go towards coffee and more plugins :).

  • Zebbi,

    Maybe I misunderstood. Here's a capx to demonstrate how I mean to use the Wait action:

    rapid_heading_change.capx

    Hope this helps.

  • v3.4 submitted for approval

    Minor bugfixes and added new Actions:

    Set wall-jump strength

    Enable bespoke wall jump strength

  • - ah, apologies!

  • Zebbi,

    I'll have a look into that. You could also do it easily via events, I guess:

    VelocityX = 0 for > 0.5 sec, set accel/decel to normal values

    abs(VelocityX) > cut-off value, set accel/decel to super-human

  • > I think you can trigger a jump using Control Input > Jump? I had a little trouble using it for the wall-jumps, so I used velocity Y, but I wasn't sure if it was my events or an issue with jump?

    No, the jump trigger only works of the player is on the floor, nothing happens if they are in the air. I know, I was surprised too.

    Hi Brashmonkey. I just tested it and the jump trigger works if you're on the floor and when you air jump or jump off a wall. If it's not working for you then let me know and I'll see how I can help. Please update to v3.1 when it's approved just to make sure.

  • v3.1 submitted for approval:

    Added Actions:

    Set wall mode (hang/slide)

    Set slide velocity

    Set wall jump x velocity

    Set pixel accuracy (default 24, min 8) to give option to reduce collision checks at cost of alignment accuracy

    Set enable/disable control input

    Added Condition

    Input controls are enabled

  • - some good ideas there - I've just updated the plugin to enable wall slide/jumping and I'll work on your ideas over the next few days.

    v3.1 submitted for approval:

    Added Actions:

    Set wall mode (hang/slide)

    Set slide velocity

    Set wall jump x velocity

    Set pixel accuracy (default 24, min 8) to give option to reduce collision checks at cost of alignment accuracy

    Set enable/disable control input

    Added Condition

    Input controls are enabled

  • Platform+ has "ignore input" ..... Would it be possible to add this to Platform2...

    Sure :)