Chris PlaysOldGames's Forum Posts

  • I haven't fooled with touch much but I would start with looking at the fruit slicer tutorial, seems its slice might be useful.

    it uses the Touch on-any-touch-start set action1: variableX Touch.X action2: variableY Touch.Y

    then uses those to

    Set angle to angle (variableX, variableY, Touch.X, Touch.Y) degrees

    this would give you your angle swiped at least.

  • Quick tip: Click "Tutorials" in top bar and search for things your curious about.. there is a ton of material there!

    Quick answer, add an audio object to your project (double click on layout and select audio object), import your sound into the game like any other asset (drag-drop, file manage,etc.) and then the audio options will be available in actions.

    Ie. Bluecheese on click - play audio bluecheeseclicked

    Just make sure to remember events fire 60 times a second, use System [toggle once] in your conditions if the trigger is open ended... as in say press A fires bullet, play bullerfiresound.. you will get 60 plays in a second unless you set the toggle once condition or some other stop action.

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  • I created a couple of BBS doors back in the old days and wrote a key generation into my program that used the persons name to create the key. The user would be provided with a field to type their name and then their "key" I sent by mail after getting it from my program. If the two matched the game was unlocked for them.

    Time machine back to the internet era... without putting too much thought on this.. you "might" be able to do something like this to in construct2 and email the unlock code to subscribers who then can unlock their non-advertising versions via their name. Then the dishonest would also have to put their names online with their code.

    In mine each letter was given a value and their name turned into a number series, the series was then added too and subtracted from based on the date they registered ( I forget my evil genius scheme) and the game would sort it out and unlock if the name and number I provided matched the internal calculations. It was pretty cheesy but I never once saw an unregistered version out of the hundreds sold.

  • I am going for the award for dumbest question asked.

    I have looked for it here but found nothing that answers my specific question.

    Q: Is there a way to change the color, width, or boldness of the camera view outline dotted line box on the layout?

    I am aware that it is simply a guide of the scene view, however, if I am building a non-moving camera layout for an app is there a way outside filling the inner area with a colored sprite rectangle or background to make it easier to see for UI layout?