celstrider's Forum Posts

  • toggle all the events off and try again, if it doesnt change then the problem isn't in your event sheets. Also disable any effects you have in your layers/layout.

    That pretty much will narrow it down to either the project settings/ configuration settings in construct or the build settings in the xdk.

    try switching to the fullscreen in browser to letterbox if it isn't already.

    make sure the 'first layout' setting isn't a blank layout

    Beyond that I will probably need to see the .capx

  • the simulator on xdk is kinda buggy, try pushing it to the testing server and see if it runs on your phone.

    if that doesn't work grab one of the game example templates and load that into the xdk.

    if the template runs then the problem is specific to your project, but if it also gives you a black screen then the problem is outside of your project.

  • For each item in the shop set frame 0 to a locked item symbol and add an instance variable.

    Each level completed add 1 to a global variable (I'll call it "level" for this comment).

    On start of layout item.variable is less than level » set frame to 1

    On item clicked if frame is not 0 » give the item to player.

    To check if frame is not 0, just use compare frame then toggle invert.

  • I would start with something simpler like a top down shooter.

    But if you are set on doing a map game:

    You need to know how to use:

    global and local variables

    Control flow (Events/subevents, else, and toggle invert)

    How to use tiles sheets and tiledbackground.

    System commands (pick all, for each)

    After you have watched a couple tutorials on those topics you'really ready to start.

    Character movement will be something like

    on move event if character instance variable1 is greater than zero >

    move character x pixels then subtract 1 from variable1

    Else > out of moves

    Subtract more if over rough terrain.

    Character health and other statistics will probably be local variables as well.

  • Here is a reference for the key codes.

    http://help.adobe.com/en_US/AS2LCR/Flas ... 00520.html

    you can also select a key by it's name by using the keyboard options under the key codes section.

    on key code 65 pressed

    is the same as

    on key a pressed

  • I'm trying to build a project that has a photo album.

    Rather than uploading all the pictures into the project, can I pull the images as needed from a file on my computer.

    Alternatively are there any websites that I can upload the photos to and later pull them from?

    [sprite >load image from "url"&Variable1&".jpg"]

    All the websites I've looked at so far seem to add a bunch of random letters to the end of the url which is messing up the cycling through pics with a variable.

    Since there could be alot of high res photos I need to find the best way to manage the pictures without bogging everything down.

    Ultimately this project will become a sortof help desk/kiosk.

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  • I just release Crystal Panic to Google Play today!

    I have been working on this project off and on over the past few months, so I am really excited to finally get to publish and to share it with everyone.

    If you enjoy playing, help me out by leaving me a great review in google play.

    Crystal Panic was built with Construct 2, Inkscape, Audacity. Exported with Intel xdk.

    Audio from Freesounds.com

    Music by Bensound.com

    Video Promo: https://youtu.be/pI3Oj1q2j2w

    Google Play: https://goo.gl/KkYwQq

    My Site: https://sites.google.com/site/indiegamecove/

    Crystal Panic

    Backstory:

    In the aftermath of the alien invasion humanity has been driven to the edge of extinction. All known energy sources have been exhausted. For humanity to survive we must learn to harness the enemy's crystalline fusion reactor. You are mankind's last hope for survival.

    Sequence crystals to gather energy!

  • I just release Crystal Panic to Google Play today!

    I have been working on this project off and on over the past few months, so I am really excited to finally get to publish and to share it with everyone.

    If you enjoy playing, help me out by leaving me a great review in google play.

    Crystal Panic was built with Construct 2, Inkscape, Audacity. Exported with Intel xdk.

    Audio from Freesounds.com

    Music by Bensound.com

    Video Promo: https://youtu.be/pI3Oj1q2j2w

    Google Play: https://goo.gl/KkYwQq

    My Site: https://sites.google.com/site/indiegamecove/

    Crystal Panic

    Backstory:

    In the aftermath of the alien invasion humanity has been driven to the edge of extinction. All known energy sources have been exhausted. For humanity to survive we must learn to harness the enemy's crystalline fusion reactor. You are mankind's last hope for survival.

    Sequence crystals to gather energy!

  • If I make a project to sell it to a business does that business need to buy construct 2?

    The project itself won't be monitized, but since the business makes money on it's own that may count to the $5000.

    So when I pitch the project to the business I need to say that they will pay me X and $429.99 to Scirra?

  • Right click, add new condition.

    If score is > 1000

    And

    If score is < 2000

    Do action

    Or

    Name layouts "level 1,2,3 ect"

    On end of layout | system go to layout "level" & floor (score/1000)

  • thanks for your response, I was trying to get it only to work when all the taps occurred simultaneously.

    I managed to get it working now though.

  • is test mode turned off?

  • player > behaviors > 'bound to layout'

  • do you have a personal license? I think that's required.

  • Is there any way to check if 2 or 3 sprites are touched( or tapped) at the same time?

    the problem with "on touch start"/ "is in touch" combination is that a player could just leave his fingers on the screen. I need the player to tap one set of sprites, lift his hand, then tap a second set of sprites. If the player leaves his hand on the screen I want it not to register as in touch.