BurningWood's Forum Posts

  • vtrix that's pretty neat and simple.

  • Yeah-- pretty loaded question, I'm guilty of doing the same thing as far as not forming the right or specific question. Here are my 1st thoughts--

    How many Sprite objects do you have? Meaning I would have Sprites that have different colors programmed in the animation, then set conditions to change those colors.

    Are you pining text objects? I would then pin text objects to sprites. Make some visable and in-visible, and set conditions to have them change states.

    Was this helpful?

  • and 29041982, thanks for the post and files. So I recreated the event sheet, and it was working, but after I started making more layouts, I noticed the sound effect took longer to load, and when it did play, it stop playing on key press. Any thoughts?

  • Winter Camp 2015:

    Digital Story Telling Class Project

    Elementary: S.Korea Grades 3-6th

    Objective: Teach basic English skills and show how those skills can create an interactive story online.

    Example for Students to Show end goal--

    https://www.scirra.com/arcade/adventure ... -test-3598

    Lesson 1

    Orientation & Where are they in my story?

    Lesson 2

    What color is it? &

    What do they look like?

    Lesson 3

    Music and feelings.

    Lesson 4

    What mistakes did I make?

    Lesson 5

    Story Presentations.

  • I have a C2 personal licence, but it I were to run a program at a school the Yearly: $359.99 covers how many computers?

  • cademan I do too, not sure where to get market watch data or if Steam publicly releases "wishlist" data as that helps publishers decided when to discount a game. There are top selling game lists on the App store, and it's easy to genre specify and make sub lists.

    There is a old movie rule of thumb-- if a certain movie is released too much, then you stop releasing those kinds of movies, but if a trend is about to happen you make that kind of movie.

    Meaning, if there are a lot of new puzzle games like "Bejeweled" or "Candy-crush" then making another one probably won't be a good idea. However, after a certain period of time making the next "Candy-crush", people will enjoy it as it has nostalgia value and brings something new to the gameplay.

    Notably, this is a rule of thumb and doesn't account for new things like "Minecraft" and the failure to bring back Westerns as a film gerne. However, there was a game simulator I played that consider creating different game types based on market watches and trends in order to have a better chance at selling a game.

  • How do I pin a object to a cloned object? Meaning using the UID number of the cloned object?

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  • DinoMiranda

    1) 5 different levels, 1 array for each level of difficulty.

    2) Have a menu screen that would have the player choose the level of difficulty.

    3) When they click the button, it changes a global value.

    4) The global value then opens the desired array.

    With what's given, this is my guess--

    Thank you for posting this, you have helped me in so many ways on a project. "can i ask for a sample of math quiz game ?" That is a pretty big ask because that would pretty much develop the game for you. Can you take a screen shot or show the Capx file where you are stuck, or better define the problem that needs to be fixed.

    korbaach and Kyatric This is a solution to something I have been working on related to a dialogue I've been programming.

  • 1) Pathing, find the tutorials on enemy pathing.

    2) Play with "values"

  • Don't create "hype" create and market an experience. Hype is a lie that most people don't have the budget to do.

    Social Media depends on how relevant you are, so ask or hire someone with a higher relevancy then you.

    Make a press release to give to game journalists who cover indie games. Have the press release available on tumblr or your website so you can post a link to journalists or people of interest on twitter to read it.

    I just watched this video which should help you ask some hard questions about yourself and the game you want to market--

    Subscribe to Construct videos now

    And here is my playlist for marketing indiegames

    https://www.youtube.com/playlist?list=P ... 4K_QEzR4dv

  • I have to give credit to the game for having a market watch as part of game play. I think it would be better to have a game teach people on how to be an indie team. After watching this video--

    Subscribe to Construct videos now
  • So basically I'm making an asteroid clone and want to pin the a alien on a UID asteroid. I know how to pin 1 object to another, but how do I do it to a clone?

    I know this is super simple.

  • Thanks for the monthly curation.

  • Thank you

  • megatronx and at

    I get the reset factor sucks-- it just sucks-- it's like learning to drive a four wheel car in a world that has converted to self driving cars. I've studied art to make webcomics and focusing on making games was a hard decision as it was a complete refocus for my life. Luckily those art skills help in making game art or I would feel the last 20 years weren't worth it

    I tried hard coding games in 2003 but debugging lines of code in C++ and Visual Basic for hours just ate me alive inside. Gamemaker for me was too complicated. I tried it in 2010 and flat gave up on game design again because of it. Unity also seemed pretty code reliant and not code light as C2 is.

    What I like about C2 is it helps me find my errors faster, and god willing, most times I get help from the community here or on Google Plus when I'm stuck, but yes I want to be better and faster at prototype to final product for things like Ludam Dare. This may take another year at the rate I'm going.

    I had to take a break from C2 for a year and am trying to catch up as people I know have been making both games and are close if not over the $5,000 dollar mark of money made from their games.

    I'm investing time with C2 and am looking forward to C3. However, at times, I wish this was like a Blender project, because I fear a Adobe scenario again with what happened with Macromedia where the software becomes so big and popular, a competitor buys it, raises it's price and basically changes not only the price but a bunch of other stuff. I really miss "Free-hand" :/.

    In any case, there are tones of game engines to make games for free like the unreal engine, it just seems easier with C2.