brin's Forum Posts

  • Hello,

    I'm making a ryhtm based game so the music starting exactly on layout load is very important to me.

    I realize that there is "preload" for music as an action, however it seems like that does not help.

    I am currently preloading music on the main menu yet when the player enters a level the music can sometimes have a delay.

    Any clues what could be done?

  • Please note due to recent changes to Chrome's file system API, you'll need to use NW.js 0.49+ for the local file/folder saves to work correctly. The next release of Construct will prompt you to update if you use an older version.

    Hey,

    just want to clarify on this since the wording made me a bit confused.

    NW 49 does not allow me to save to local files. I tried beta1 for 50 as well and that didn't work either.

    When it comes to 48.4 it works great.

    This is all on the stable branch of releases.

  • Hi!

    Is it possible to somehow get the X/Y position of where the collision between two objects happened?

    I haven't been able to find a topic that would answer this sufficiently yet so i decided to open one.

    Tagged:

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hi!

    I was wondering if there is some way for me to save scripts/functions like I could in traditional programming to be able to reuse them later in other projects.

  • If you are using the "On collision" event, both objects are automatically picked. As long as you stay within scope, you don't have to do anything.

    C3 has a unique picking mechanism. You need to take time to familiarize yourself with this, to get the most benefit.

    Thank you! Does the same apply to the LOS behavior and other behaviors that detect other objects?

  • Hi there!

    I'm coming from Unity where referencing a specific object that collided was pretty easy. I am wondering how I can do that. I realize that I can use UIDs to target specific instances of an object but how could I refer to the specific object I collide with?

    Like, if I want to destroy object B when it collides with object A, but I have multiple objects of type B, how do I do that?

    Thanks in advance and thank you for the cool and super fast engine!

  • Hi! Would it be possible to get a Linux port of this or would that be too much of a hassle?