Boncade's Forum Posts

  • Okay, after some tuning performance jumped to slightly over 60 FPS, wow - why isn't this supported anymore?

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  • Download the CocoonJS launcher app. Export your capx through Cocoonjs. Once you've got the ZIP folder of your game, put it on your phone. Launch the open your game via the CocoonJS launcher app.

    I've been using the CocoonJS launcher app for a few months. Haven't actually a compiled a game with CocoonJS, but the performance I get with testing my game on their is quite something.

    As always, test often.

    Wow, the performance increase might be small right now since I have to improve my code, but damn that game looks way better than during the C2 preview or IntelXDK.

    What are the most recent CocoonJS build tutorials?

  • Hi guys,

    I'm working on a small app right now and tend to test it very often on my iPhone with Construct 2's preview over WiFi function. While the app runs perfectly on my PC (as expected), it has frame rate issues on my iPhone which is weird since the download size is like 640kb and the game requires just 7MB RAM.

    I was wondering: does preview over WiFi truly replicate the experience of playing the app on my phone or would a specific iOS build run better?

    Also, in general: other than keeping file sizes small and all that, what are there for possibilities to push performance on mobile systems?

    Thanks for reading and I appreciate all answers. I won't upload the project.