BLACKMASK CEO's Forum Posts

  • And finally, stage five... It should be uploaded to the arcade asap... Stay tuned!!!

  • Stage four:

  • Another pic for stage three:

  • A pic of stage two:

  • Been working on my second web game for a good while now... Here's a pic of stage one:

  • What program did you use for the animation? If I may ask....

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  • "I get tired of reading in some threads that construct 2 is not a pro tool. I just brought it and already I see the power of it made a game and it ran the same speed on my computer as my phone. I think the work you guys are doing is great but you badly need a showcase section to show that there are successful games in both appstores and steam to the new users. Construct 2 is on the same level as the other game engines, but you guys don't show enough case studies of successful Construct2 games. Thanks for making an awesome tool!!"

    I couldn't agree more with this... I too, purchased my license and it's THE best investment I've made in quite some time. I totally agree that C2 can stand with the "top dogs" in the game development editor software arena... It's all about basic logic with C2... Once you get the hang of the event system, you're pretty much liberated to design whatever you desire, barring you know how to go about scripting said project. Great games like Airscape (I recently discovered this was a fruit of C2!!!) are proof that Construct 2 is a powerful engine.

  • Nice and informative!!! I will have to make an Instagram account asap!!!

  • My Geezzz.... I FINALLY FIGURED IT OUT!!!! lol! It was as simple as "whatever you have on one sheet, has to be done in the other"... I'm wondering if blackhornet's idea of adding the whole event sheet would have been a better choice but I got it to work, and I have a "heads up" for the next problem (which I'm sure is right around the corner lol!) I really appreciate the reply dude...

  • blackhornet

    Thanks again dude! You got my mind going, and hopefully I got this syntax on the right track... so far so good... Finally got the sprite/font thing situated (I think... fingers crossed)

  • BTW I totally got rid of the syntax pictured above in the initial post...

  • blackhornet

    I figured that out earlier, unfortunately that's not going to solve my issue... I got the event to run (after checking my logic... If one thing isn't in the right place.. well you know) but now I'm having trouble with the "right" animation running... It's suppose to set the UI for player's lives to the number 2, but it goes straight to 1 and I have each font on a separate animation frame so I have no clue what's wrong with it now... unless my syntax for subtracting lives is "off" somewhere in the code, it shouldn't be acting all squirrelly like this...

  • I just typed for 20 minutes and hit the wrong tab... smh. Quick version (forgive me people):

    Is there a way for one event on a separate sheet and layout to trigger a action (or affect another event) on a total different sheet and layout??? For example: If I want my player to lose a life, and upon losing the life is "transported" back to the UI for player lives remaining, is this even possible? The fact that I'm using sprites for fonts may complicate things (i.e. Player Lives x 3, x2, x1 etc...) If I need to upload jpegs of what I'm talking about please let me know... I'd be happy to make a ton of printscreens if it might help facilitate this process...

  • blackhornet

    I'm still having problems getting it to work (even when I branch it out in a sub-event) but I think it's the way I have the syntax set up... Will re-arrange things and hope for the best...

  • blackhornet

    Thanks for the advice! I had a similar thought, but I believe your route would be the best option. Again, thank you for the quick reply!