Hi! I wanted to use Particles as kind of item drop from an enemy. If the enemy dies, particles are created once (One-Shot, 360? cone) and then the player should be able to collect them. But it seems there are a few problems.
1. I tried to create ever lasting particles in a One-Shot but it seems this is not possible. They are destroyed after the Timeout (or faded out).
Is it possible to let them stay forever somehow? (if not I will have to deal with it and let them fade out after a few secs)
2. Can you interact with parcticles somehow? I tried "When Player overlaps Particles" and "On Player Collision with Particles" >> Particles Destroy - but it seems both do not work. Can you check if particles were "touched" to collect and destroy them?
3. Is it possible to let the particles react to other objects with physics? (bounce off)
If this is not possible, does anyone know a (good) way to create a similar effect with sprites? Maybe creating sprites with bullet behaviour and random angles and slow them down over time?
regards,
Bl4ckSh33p / Alex