Bl4ckSh33p's Forum Posts

  • Writing to XML would be great for Win/MAC/Linux projects. I hope this will be possible some day (would be much easier than to create it with a big string).

  • Would be nice if they make a plugin for C2.

    I used clay.io for 2 of my games. It has similar features like user data (could be used for savegame data stored on their servers), achievements and ingame payments.

    scirra.com/forum/plugin-clayio-leaderboards-achievements_topic54357.html

  • Hi! When I try to load the "Gamepad control.capx" in the examples folder I get this error:

    <img src="http://img5.fotos-hochladen.net/uploads/scirracantloadeo25nvz6jhs.jpg" border="0" />

    But other examples work fine. <img src="smileys/smiley19.gif" border="0" align="middle" />

  • Hi! I loaded the speech recognition example and it says it is supported in Chrome but it does not seem to do anything. I started, said a word, a sentence and so on but there is never any result shown. (I clicked on allow in chrome when I was asked to use the mic)

    Any ideas?

  • Hi! I never tried to run it twice but it works fine for me on Steam. No crashes so far and it was 50% cheaper to get the Personal Edition.

  • Hi! I bought it on Steam and had no crashes so far (and I have a 6 year old messy PC with a full HD). I like the autoupdates (even for beta) very much and it was 50% cheaper to get the Personal edition.

    So I recommended it, it's a great piece of software. <img src="smileys/smiley20.gif" border="0" align="middle" />

  • The particle animation is not so important, it was just a nice way to "spread out" a few small dots and I wanted them to be collectable as kind of powerup/healing item for the player. The example from RamPackWobble above does the same with sprites and I will use a variant of this. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Thank you very much for sharing your examples!

    This will help me a lot. <img src="smileys/smiley20.gif" border="0" align="middle" />

    PS: : When you set the particles to solid I noticed there is an invisible square you can run into.

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  • I didn't want to spawn sprites at particles, but this is an interesting idea. ;)

    Thank for the hint with behaviors!

    I added the "Solid" Behavior and "On Collision" worked, BUT when I hit a particle all particles were deleted, not the ones I hit. So it seems you cant handle every particle as its own object?

    Since the particles "explode" with x pixel per sec and a -y deceleration they stop after a while and fly backwards. So I have to "kill" them before this happens - or do you know a workaround for this as well?

  • Hi. If collision should be off by default you can just click on the sprite (if it is one) and select "Collision: Disabled" in the menu on the left.

  • Hi! I wanted to use Particles as kind of item drop from an enemy. If the enemy dies, particles are created once (One-Shot, 360? cone) and then the player should be able to collect them. But it seems there are a few problems.

    1. I tried to create ever lasting particles in a One-Shot but it seems this is not possible. They are destroyed after the Timeout (or faded out).

    Is it possible to let them stay forever somehow? (if not I will have to deal with it and let them fade out after a few secs)

    2. Can you interact with parcticles somehow? I tried "When Player overlaps Particles" and "On Player Collision with Particles" >> Particles Destroy - but it seems both do not work. Can you check if particles were "touched" to collect and destroy them?

    3. Is it possible to let the particles react to other objects with physics? (bounce off)

    If this is not possible, does anyone know a (good) way to create a similar effect with sprites? Maybe creating sprites with bullet behaviour and random angles and slow them down over time?

    regards,

    Bl4ckSh33p / Alex

  • I will try Crosswalk soon but right now my game has about 65 MB. I hope removing the music files not needed for android will be enough to reduce it to 50 MB. :/

    An option to build bigger games would be great. I don't want to upload to Play Store yet.

  • Thanks for sharing! I will take a closer look when I am back home.

  • Thank you very much!

    I found another type of water in this video:

    youtube.com/watch

    Does anyone know how it was made?

  • Sorry, I can't help you with that. I'm still a beginner. But it would be nice to know. I want to use water in my next project.