Bl4ckSh33p's Forum Posts

  • Hi. I added the ability to save achievement completion in my new app and it works fine most times. But sometimes the data is not saved before a load action is executed resulting in wrong display or lost data.

    I tried some things like wait for signal but I could not make it work yet.

    First I tried the save/load actions but when I go to home layout after load complete I had an endless loop (needs loader layout I think) and I had problems with persistent object positions. So I changed to local storage and dictionary.

    The setup.

    User clicks Sprite. Frame is switched and saved to dictionary. Key is the uid, value the frame number.

    On End of Layout (does this work on closing the app?) the dictionary is saved to local storage as json.

    On start of layout local storage get item is executed. On get item complete json is loaded into the dictionary.

    Then right below a for each key loop sets Sprite with key (uid) and switches frame to the value.

    The problem is when you load the same layout or switch too fast the data was not saved properly. Any ideas how to fix this and wait until data is stored?

  • The "Open new Browser Window" action requires a URL like http://www.blabla.com/myimage.jpg. Is it possible to use a local file instead or a local path? (but local path is only in NW.js plugin?). something like "%APPFOLDER%/image.jpg" to use a local file and dont require a internet connection.

  • I remembered another issue with Windows Ashley . Right now the PubCenter plugin can only be added once and it seems you can only show banners for PC/Tablet OR Mobile but not both depending on the platform. Is it possible to allow multiple instances of the PubCenter plugin to add different banner IDs / sizes?

  • Great news! Thank you very much.

  • I just tried it again (renaming .capx to .zip, extracting, changing saved version in caproj file to 22700 and opening it) and I was worried because the Windows 8 Plugin was called Windows Store but it seems to work. I could load it in 227 and preview and edit things. I save it as single capx again and hope nothing is broken.

  • Thank you for your reply and explanation!

    I totally forgot about the back button. I disabled the line but kept it in. I try to remove it and hope it works again in 227 then. I did not use anything else new, just added lots of text and images for a content update.

    I usually keep always backups for each release (capx) but this time I messed up and saved to the original file. I think I will stop to use the betas for a while but I love testing new stuff and report bugs when I find them.

    I asked in the other topic about it: is it possible/allowed to install the beta as "standalone" version when I own the Steam version of C2 Personal?

  • Timezone would be great for my Countdowns. I will try it, thanks.

  • I rarely use any mods/addons/plugins but this one is so good and I use it almost in every app/game. Thank you very much for making this.

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  • Has anyone used the roaming values successfully?

    Or is it broken and needs a bug report Ashley ? (but testing only works for published apps?)

  • Thank you.

  • Just saw this when uploading the package:

    Windows.Universal Mindestversion 10.0.10240.0

    But my WinPhone has 10.0.10586.71 and its not working. So it must be something else, but what?

  • Ok, thanks for the reply. I changed it to Open New Browser Window and uploaded the images on my server.

    But does open new browser win work without a web URL and a local file, too?

  • Thanks. I did not see where to change this yet. I just changed the images (added scale200) and add reference for Ad SDK before packaging.

  • Right, I wont use the Steam beta anymore since I have to update some apps in the store now.

    I wanted to test new things and report bugs to help fix them.

    So I cant download and install the beta as standalone version when I bought it on Steam?

  • Ok, thanks. :/

    And I cant just install the beta as standalone version next to Steam where I bought it?

    ps: It worked with the STRG+C from beta and STRG+V in stable. I copied the most important parts to upload a hotfix with working PubCenter ads.

    Do you know if the missing WinJS error can be fixed with the next beta?