baterism's Forum Posts

  • Sorry for necro, but I also want to know how to do it. Having the music repeated when layout change kinda ruin the feeling <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Hello all! <img src="smileys/smiley1.gif" border="0" align="middle">

    This is my latest game to date. It is a simple game with aim to drill identifying Japanese Kana.

    I was hoping I could put it on Arcade but I used third party plugin (MoveTo) from Thanks a bunch for your plugin!

    Here you go!

    Kana Chaser

    Screenshot:

    <img src="http://batersoft.com/games/KanaChaser/kanachaserscreenshot.jpg" border="0">

    Feedback are very appreciated.   <img src="smileys/smiley2.gif" border="0" align="middle">

    One more thing, I notice that when I make change in the capx the export it then upload it, the game somewhat didn't get the change.

    It only happened in Firefox, it didn't happen in Chrome.

    I suspect it has something to do with Offline Cache, but I'm not sure. Any suggestion?

  • tumira I'm also waiting for Spriter in CocoonJS. I desperately hope they work it out quickly, it is really a game changer imho. Spinal-based animation save a load of memory which crucial for mobile. So many potential :D.

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  • mineet yes the art assets are mine, created with Blender3D the postpro with Gimp. For the girl, I rendered it separately in blender and then join them in Spriter for animation. Unfortunately, Spriter C2 plugin is still buggy. I'll mention you when I get the workaround. Thanks :D.

    valdarko it is something related with "on animation finished" event not triggering. I'm currently working on the workaround, I'll post here when I get something. Thanks :D.

  • mineet thanks! I really appreciate it <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Hello, this is the screenshot of my currently in development game. It is a fishing game.

    <img src="https://dl.dropboxusercontent.com/u/70239636/Tini%20Fishing/screenshot1.png" border="0" />

    3 days work using Blender, Gimp, C2, and Spriter. Re-used many old assets.

    Originally, I made it only to test using Spriter, but I guess I will expand it into an actual game.

    So far, Spriter is awesome but buggy and lack some important features. However, I'm very excited to see it in the future.

  • Hello! Sorry to bother.

    How do I make a reflected bar like in the screenshot. I also need the wall to not exactly 90-degree.[ I have searched the forum with no avail. I found a laser example by r0j0hound but it seem to not work exactly like I want. It is a bit wonky when faced with angle different from 90-degree. I was thinking it might have something to do with getting collision angle, but I'm not sure how to get it. Thank you very much!

  • Hello all! <img src="smileys/smiley1.gif" border="0" align="middle" />

    I have a question regarding to container.

    Lets say I have two object (obj1 and obj2) packed with container.

    Then I make 2 obj2 which lead into creation of 2 obj2.

    After that I make events :

    ->when obj1 collide with obj2

    ->obj2 destroyed (along with obj1 which it paired)

    My question is how to make the obj2 (different container) destroyed instead of the obj2 (which paired into obj1) when collided?

    When I try, the one which get destroyed is always the collider instead of the collided. <img src="smileys/smiley19.gif" border="0" align="middle" />

    Thanks!

  • Ethan Big thanks to you mate! <img src="smileys/smiley4.gif" border="0" align="middle">

    I applied your logic and here are the results:

    First logic

    <img src="http://imageshack.us/a/img199/6254/test2n.png" border="0">

    Capx: http://dl.dropbox.com/u/70239636/test1.capx

    Result: When red object overlap with another red object, both destroy. I don't know, maybe I got it wrong somewhere.

    Second logic

    <img src="http://imageshack.us/a/img685/3916/test1kj.png" border="0">

    Capx: http://dl.dropbox.com/u/70239636/test2.capx

    Result: Work accordingly, although when I use For Each (Once), the collision object created every tick, I wonder if it is a bug. I want to test it with newer C2 version, but download keep failed.

  • Hello guys, I want to ask question regarding action that involve same object but different in instance value.

    For example: I make one ball which have instance value "color". When the instance value is set to "red", the color become red. "Blue" become blue.

    The question is I want the red ball to destroy the blue ball when colliding.

    Is that possible?

    Thanks!

    <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Free version is crucial<img src="smileys/smiley1.gif" border="0" align="middle" /> . I started learning and loving C2 with free edition a year ago until I became early adopter (which is sadly done before I joined up the forum, so no badge for me).

    My latest tutorial (in Indonesian) also written in C2 Free Edition in order to be as beginner-friendly as possible.

  • Pretty interesting. +1 for the tutorial. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • I recall rexrainbow has plugin for that. If I'm not mistaken it is called rex_move.

    Maybe you can check it out. I havent try it so I cant tell if that is what you need.

  • rexrainbow Hmmm, it still don't work here. I use the example from your post, and directly export it without altering anything. When I tried to open the index.html it only show blank white page.

    I use C2 R.114 Standard early adopter. Firefox ver 18.

    Btw, I install the plugin from your App Repo. There are new updates for Scenario, I will try it again after updating.

    Edit: Works well with the latest update. Thanks a lot rex! <img src="smileys/smiley1.gif" border="0" align="middle" />

  • rexrainbow No problem with AJAX after all. I still need to edit the CSV with notepad, but it is still better than editing inside C2 using copy-paste method. Thank you very much for your help rex! <img src="smileys/smiley1.gif" border="0" align="middle" />