Asmodean's Forum Posts

  • Maybe I don't get it, but isn't it easier to put the rgb value in on variable as number and set this one variable back as parameter for the tint-effect?

    ...-> System: Set BallColor to rgbEx255(140, 176, 136)

    ...-> Ball: Set effect "Tint" parameter 0 to BallColor

  • Doesn't it work? I can't test it in a mobil-app. There are no alternatives as long as you didn't make your own C3 Plugin, so far as I know.

  • Here:

    drive.google.com/uc

    But I have absolute no clue if it works, I can install it but it needs cordova and it's for the C2 Runtime only. It's converted with the Plugin Converter from BlackHornet.

  • I would post or update your post on github.

    Post it there what you did here and don't forget to mention that you have updated webview on all devices.

  • Tell exactly what happens. That you updated webview and get still this error, give the exact description of the devices you are using (Android version, name, brand ect.), link to the game, the settings you use to make the apk in C3, all what you did to solve the problem (reboot device, reinstall the game). All what you think could be important.

  • That is strange. Do you reboot the devices after updating webview?

    You could also try to delete the cache from webview in the app-settings and look if it's really the newest version.

    If this all doesn't work make a new bug report as exact as possible.

  • Doesn't it run only on your phone/tablet? Do you get the same error after updating webview?

    Have you tried to reinstall your game?

    Your game runs fine, so it should not be a general problem with Android or C3.

  • Don't be so hostile, I only wrote what the error means.

    And yes, on my Andorid 5.1 Tablet your game works just fine.

  • Webview should be updated automatically, because it is a system component. If people turn this off, it's like you turn off windows-updates and then complain that you have problems.

    Webview is only needed in Android 5. and 6., with 7. Webview and Chrome is the same. So in Android 7+ you have to update Chrome.

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  • I understand that he tells me to update android

    No, it says that you should update Webview and Chrome.

    That means, go to PlayStore, search for webview and update it (the correct one from google) and update also Chrome.

  • ome6a1717 if you use Chrome, you could try to delete the cache storage in the application cache.

    Press F12 then click on the tab Application. On the left of the debug-window should be 'Cache Storage' and it should have a little arrow. Click on the arrow and you should see all Construct3 version that are cached ,with right click you can delete the older one, but be careful and if you are in doubt, don't delete anything.

    No clue if that is really your problem, but maybe it will help.

  • Only a wild guess. You could try to change the name of the png to lowercase and without any spaces (if there are any).

    Try: Change the name to tilemap2.png" and use "/tilemap2.png" to load from URI.

  • Try:

    I have to guess why this happend in your example. I would say in your example the for each uses the UID/IID of the sprites so is the direct opposite to your ID counting. So you it has to go through all your sprites to get the on with the correct ID and you have to click for every sprite to move on place.

    If you want to move the sprites backwards you have only to change your count back to 5 and to subtract and the for each to decending.

  • There is TimelineFX, but I have no clue if it's still supported. It's only a Particle Effects Editor and you have to export it as spritesheet for C2, C3.

    Don't know if it is what you're looking for:

    rigzsoft.co.uk