Ashley's Forum Posts

  • Moved to scripting forum.

    Look at the Integrating events with script example.

  • AFAIK, Web Share only works in browsers, not in Android apps.

  • It's hard to help without seeing more of your project, because it's probably a mistake in your JavaScript code. You could also try using the browser debugger to investigate further.

  • It's great to hear it's faster now, but I'm a little surprised it makes that much of a difference - I'd have thought 50% faster would have been a great result, and even with the new compression, it skips compressing images because they're already PNG compressed, so it doesn't make any difference to that part of loading. Perhaps something changed in your network configuration (or in Chrome's way of negotiating connections) that meant it could connect over LAN and load at LAN speed, rather than over the Internet.

  • Have you tried the latest beta? We fixed a bug that might be related.

  • It looks like a bug affecting certain old versions of iOS 11.

    Which version of iOS are you running? Have you tried updating it? Most users are on iOS 12+ by now, and iOS 12 is the minimum supported version for the C3 runtime due to bugs in iOS 11.

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  • We have several major features that are integrated with Cordova, such as IAP and ads. Are you saying we should just throw those out?

  • burningcake - please don't discuss removing license protections in C2, it's against the forum rules (for obvious reasons).

    I'd point out that 99.4% of all bug reports ever filed for C3 have been closed. For comparison, I found another tool which people occasionally mention on the forums that had a close rate of only 74.8%.

    The payment model discussion has been done to death already. I don't want to get in to a full repeat of the entire debate again, but I will point out: leaving users with the version at the end of their subscription isn't really feasible, since software usually needs regular updates to keep working. Stopping updates essentially means your copy of the software is retired until you pay again. Then some bug or compatibility change will break something, and predictably users will accuse us of holding them to ransom over a simple bug fix. So either we end up with lots of angry users complaining about negligent support (and they'd have a point), or we end up maintaining dozens of separate copies of Construct, which we simply don't have the resources to manage. I don't think either way is any better. With a subscription everyone stays on the latest version and we have a way to sustain the on-going maintenance (which is a very substantial part of our jobs, there's a ton of maintenance stuff always going on in the background). Besides, as has been pointed out, it's pretty cheap and well within the range of hobbyists - it's around the price of a basic Netflix subscription. Meanwhile there are other tools out there which charge far more for similar features - occasionally people mention on the forums one tool that is a 5x more expensive subscription!

  • Updated the original post with new downloads based on Chrome 80 (NW.js 0.44.0).

    Note: in future the distribution of NW.js releases will change. See this forum post for an outline of planned changes.

  • I'm following Construct developments for a very long time but what keeps me out is the Cordova wrapping (for Android/iOS). This wrapper makes mobile apps to start in a stuttery way and the app icon doesn't seem to be pressed when user touches it

    I've never seen or heard any other reports of this. Do you have an example? It should all be working perfectly smoothly.

    Not only would using a different framework be a huge project to port everything over, it will also use exactly the same browser engine in the webview, so I can't see any technical reason for the performance to be any different.

  • chrome will make an APK from that website and you can find that app in your android drawer and your settings > apps .

    That's what I see when I add C3.

  • It's not currently supported I'm afraid. You'll need to use JavaScript coding to do it.

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    I would have thought Scirra would be better positioned to do so than developers, but maybe not.

    We've asked, and to no avail. I don't think we have any more leverage than a game developer. I think the most likely way they will change their minds is if loads of game developers are asking them about it, which is why I suggest that everyone interested in this asks Nintendo.

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    Nintendo don't currently support HTML5 games on Switch. They did on Wii U, but did not carry support over to the Switch. This makes it much more difficult for us to support the Switch. You should ask Nintendo for HTML5 games support, since if they add that we can add support directly. The technology is mature and sophisticated now and it's perfectly capable of running impressive games. In the mean time there are third-party porting companies that can convert your game to console platforms, but being third-party companies we can't make any guarantees about how that will work for you.

    I'd add we have long supported publishing to Xbox One, since it supports HTML5 games directly.

  • Both the C3 editor and all the projects it exports comply with that checklist (provided you host in HTTPS, which has long been our recommendation). I just tried it with the C3 editor and it worked as expected, installing an app which ran as its own task on Android and could be uninstalled like other apps.