Ashley's Forum Posts

  • I know I'm being drawn offtopic, but... be sure to play Call of Duty 4 with your 8800GT... wow

  • Interesting, I've been looking up the specs for those cards and they only tend to have a couple of pixel shader processors (4 for the X1400 for example). The 8800GT has 112 (!), so I guess that's the main deciding factor in performance for games heavy on shaders!

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  • Smooth, glad we got to the bottom of that. Thanks for your help guys, hotfixing now

  • OK, looks like a debug build slipped through by accident (they don't work without a Visual Studio install). Sorry about that - could you try:

    http://www.scirra.com/files/PlatformMov.csx

    and throw that in your plugins\runtime folder and tell me if it works? If so, I'll hotfix it ASAP.

  • I think it's Control panel - Administrative tools - Event viewer. Presumably you have to be admin to get there.

  • No, it should be OK to have different Construct versions installed - I have the last few builds installed so I can check bugs out over builds. MSDN says error code 14001 means:

    [quote:27vu6xdn]The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log for more detail.

    ...which is odd. Are you on Vista? Does anyone else get this problem? Can you check the application event log like it says and see if anything useful is in there?

  • That's odd, was there a number after the error message or was it just that text?

  • What would the point of that be? It'd be exactly the same amount of bandwidth for SourceForge, and they might have a problem being used as a file host for other people's installers... besides, it's only 10mb or so for the total install... that's nothing these days!

  • Can you send the unstable cap to ? Any reliably reproducable problems?

  • Microsoft seem to change their links every few weeks. It's less hassle just to throw them in.

  • I routinely make demos and use Construct, and a lot of bugs I fix I find myself this way (many are also reported by the community as well). So I do, although it's hard to find the time in between working on Construct! After 1.0 I will definitely be working on some of my own projects too...

  • http://downloads.sourceforge.net/constr ... irror=osdn

    Movements have been renamed to Behaviors as discussed before in anticipation of new functionality such as Shadows, which obviously do not qualify as a movement. Here's the changelog (a big'un!):

    Canvas plugin:

    • [ADD] Can now paste an object directly into itself. The object renders at the current position, angle, size, and with the currently active effects

    Event sheet editor:

    • [ADD] Common actions and conditions (like Set Text) are highlighted, so you can find them quicker (in the SDK: use an ACE name beginning with *, eg. "*Set Text")
    • [FIX] GDI leak in event sheet editor causing crashes
    • [FIX] Global variables problem in events
    • [FIX] Issue where clicking the + on an event didn't work when the vertical space used by actions exceeded the vertical space used by conditions.

    General:

    • [ADD] Event sheets to project bar
    • [ADD] Autobackup; enable this in Auto save options
    • [ADD] Control clicking a layer in the layer bar selects all the items on that layer (like photoshop, indesign, etc)
    • [FIX] Mixed up behavior descriptions
    • [CHANGE] Added options to move layers up/down and insert layers at top/bottom, as well as changed toolbar
    • [CHANGE] Exporting an EXE with Python enabled now copies Python25.dll to the same directory as the EXE, and reminds you to distribute it

    Layout editor:

    • [ADD] Holding space bar and clicking scrolls the layout editor.
    • [ADD] Holding shift while changing an angle locks to 5 degree increments
    • [FIX] When cloning layouts event sheets often got named with blank names
    • [FIX] Problems changing angles and ocassional jittering with resizing and dragging
    • [FIX] Dragging and holding control on an object in the layout editor sometimes incorrectly previewed the new 'duplicated' object. Sometimes it rendered behind, and the 'ghost' of it didn't render with effects
    • [FIX] Crash when grouping objects
    • [FIX] Shift and resize accounts for angles now in layout editor
    • [CHANGE] Controls now draw themed in the layout editor
    • [CHANGE] Resizing arrows now only appear if you have one selected object. This makes it easier to drag small objects when you have heaps selected and they are close to each other

    Picture Editor:

    • [ADD] Eraser, Pen, Brush, Line, have the ability to have 'smooth' turned off to allow for pixel art
    • [ADD] Opacity to Picture Editor tools. When you draw with a colour thats semitransparent, the opacity increases as you hold the mouse down and draw over the same area. However, by changing the opacity in the tool settings, the brush stroke, line, or eraser marks wont exceed the opacity. This is useful if you want to erase an area in your picture.
    • [ADD] Shift + click in Picture Editor. If you use the brush, pen, or eraser, and you draw a line and release the mouse, shift clicking allows you to draw a line from your last mouse co-ordinate to your current mouse position.
    • [ADD] Smooth drawing. When you draw with a smooth brush/eraser/line, you no longer work in whole pixels. If you draw between 2 pixels, both pixels recieve half of the brush.
    • [FIX] Picture editor horizontal flip
    • [FIX] Picture editor rectangle select
    • [FIX] Picture editor circle select crash

    Platform movement behavior:

    Improvements to Platform behavior:

    * Holding both left & right does nothing

    * No bunny hop jumping (only one jump per pressing key)

    * Changeable jump strength, jump sustain, gravity and speed at runtime

    * Changeable gravity direction and strength

    Ribbon:

    • [ADD] 'Online' section to Ribbon home tab: easily report bugs/access forums/check for updates etc.

    Runtime:

    • [FIX] Inaccurate timing with 'Every X milliseconds' and motion blur on
    • [FIX] Global variables work correctly in the debugger (fixed crash)
    • [FIX] Problem with family private variables causing mixed up data sometimes
    • [FIX] Crash using Create Object on a global object
    • [FIX] Issues with two While loops in events
    • [FIX] Crash using 'Run without PS' and layer effects
    • [CHANGE] Optimised Motion Blur to render faster and use less VRAM.
    • [CHANGE] Debug log messages are messagebox'd on first time occurance (people were missing them in the log)
  • I suppose those framerates aren't bad for lower end cards. My 8800 GT can crank out 300FPS+, I was wondering what other systems would manage!

    What shader model do those cards support? The demo tells you at the start. You need 1.4 for the water ripples to show up!

  • I've come up with a new demo for the demos section of the site. Let me know what you think, if you have any suggestions, how it runs for you etc (it's the most graphically intensive demo), critique, bugs etc:

    Edit: updated

    I'm hoping to make this the definitive demo file for Construct because it shows off a lot of the rendering capabilities, so feel free to nitpick!

    Cheers!

  • That's right, you can add event sheets in Application Properties and include them in any layout's events, so you can have one central place to edit events. You can even organise them in to separate sheets, as well as groups. So to answer your question - the only reason you'd want all your levels crammed in to one layout would be if you wanted seamless scrolling between levels. Otherwise, level design might be a bit of a headache