Ashley's Forum Posts

  • It's worth noting that division defaults to floating point calculation in Construct - you have to explicitly use Round or Int to specify integer operations (which is opposite to MMF where you explicitly specify when you want to use float operations).

  • Under 'Z order', there's 'Place in front of another object' and 'Place behind another object'. Do they not work?

  • Both are to-do items, will try sort before 1.0.

  • There are no online plugins yet so it's not really possible at the moment. Some should be on the way soon.

  • Ah, thanks, lol... copy/paste FTL

  • [quote:34unwmeo]the image point the gun fires from does not skew with the image

    Woops, forgot to take this in to account. Will fix for next build.

    [quote:34unwmeo]Also I'm having a lot of runtime crashing and freezing with the platform behavior right now

    Yep, lots of bug reports in the platform behavior at the moment - I'll try sorting it out.

  • You can also use it for that, to round x to the nearest multiple of 32 is something like:

    round(x / 32) * 32

    If the alignment is wrong try floor(x / 32) * 32.

  • That's odd... I'll try have all the collision issues sorted in the platform behavior for the next build.

  • Select the Sprite, and the Animator bar brings up its animations. The animation speed appears in the property grid when you select an animation angle (eg. the default is 0 degrees).

  • The 'round' expression? It just rounds a floating point number to the nearest whole number. Eg. round(0.7) = 1, round(6.3) = 6. It was missing from System Expressions on the wiki, so I added it.

  • Happy birthday vinny, but sadly you're not our first user birthday

  • Centering hotspots does fix the bug, because otherwise you move inside a solid which freezes the platform behavior. However, it shouldn't freeze and should move you outside of the solid, which is a bug I'll try to fix next build.

  • http://downloads.sourceforge.net/constr ... irror=osdn

    Construct 0.95.2 fixes a serious long term bug where corrupt .cap files were sometimes saved (the infamous CObj, CLayer error); it is an important upgrade! Thrown in are some other additions, improvements and fixes.

    General

    • [FIX] The .cap corrupting bug and save bug, relating to groups
    • [FIX] After deleting a layer another is now selected
    • [FIX] Update dialog download button now disables when updating
    • [CHANGE] When deleting a layout now prompts to delete associated event sheet

    Event sheet editor

    • [ADD] Check box to common properties of all objects to hide them from the Event Wizard
    • [FIX] Pasting actions and conditions now adds them to selected event(s) rather than the original
    • [FIX] Expression validator was rejecting some nested system expressions eg. RGB(random(255),0,0)
    • [FIX] Black drag line not drawing on selected actions/conditions/expressions while holding control
    • [FIX] Crash when clicking back editing actions/conditions
    • [FIX] Evaluator crash when entering text fast
    • [CHANGE] Pressing enter when inline editing now saves modifications
    • [CHANGE] Holding control and dragging a actions/conditions/events now deselects the original
    • [CHANGE] When you first click an action or condition or event, the 'add above' and 'add below' now wont appear. They will only appear if you click again (ie. click a selected action/condition/event)
    • [CHANGE] Triggers appear at the top of the event with a tinted background
    • [CHANGE] Objects listed in event wizard dialog are alphabetically sorted

    Included hotfixes

    • [FIX] Particle object not rendering in some circumstances
    • [FIX] Light object (for casting shadows) giving invalid texture errors in some circumstances

    Plugins

    • [ADD] New Profiler object to measure ticks/exact time spent executing events or actions
    • [ADD] Set/get R/G/B from/to pixel to Image
    • [ADD] New properties and actions to hide the tooltips/grid on Bar Chart, and to set the style of the text on the bars
    • [ADD] Particles object now supports textured particles
    • [FIX] Shadows now draw correctly when scrolling

    Runtime

    • [FIX] Crash taking square root of a negative number
    • [FIX] ScrollX, ScrollY, ScrollXLeft, ScrollXRight, ScrollYTop, ScrollYBottom expressions now clamped to valid values in bounded-scrolling layouts
    • [FIX] Creating objects in loops updates instance lists immediately
  • Are these objects of the same type, or are you hinging every instance of type A with it's paired instance in type B?

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  • The example is in the uploads forum.