Ashley's Forum Posts

  • I can't change the wiki permissions right now - I can't seem to log in to the FTP. As soon as I can, I'll have it sorted out :-\</p>

  • Bleh, this is a bug from a few builds ago... guess it needs a re-fix.

  • Are you SURE the layers and Z orders are right? Does it work if you put the lasers on the top layer and use Always - send to front as well? Do you have any events affecting the Z order of the tiled backgrounds?

  • It looks like the ZIP object is broken. Submit an item to the tracker and it'll be looked at soon.

  • The 'Set Display Resolution' action can actually change the window size and displayable area as well. I strongly recommend games made in Construct use it to provide an option to run the game in widescreen.

  • Am I right in saying that this only happens on the boundary between Tiled Background and Sprites (or other objects)? It doesn't look like the tiled background is breaking up inside of itself, just the borders. I will try and fix this ASAP.

  • I think Directsound works if you have a Creative card and special drivers. I'm not convinced Directsound is a viable audio engine for games any more, because it simply will not work for a significant number of users. You can carry on making games with it - but you might get a lot of your Vista users telling you they hear nothing. Because of this, I don't want Directsound to come with Construct any more, so it's deprecated and I plan on entirely removing it by 1.0.

    I'm hoping to completely reproduce Directsound's featureset in XAudio2 so it should be entirely possible to move your game over to the new plugin. XAudio2 also has many improvements on Directsound - I've finished adding OGG support now, which means it can play PCM, ADPCM, xWMA and OGG files on channels - whereas Directsound is stuck with just PCM. It's also got volume metering and other benefits. I really don't think Directsound should be kept as a plugin so I do insist that it is removed ASAP.

  • Um... your account hasn't been hijacked by robots has it?

  • I think David found some bugs in the animation system (including looping) which ought to be fixed for the next build... also, I'm not convinced the platform movement should push-up when the object intersects a solid - it was probably done quickly a while ago to fix some hanging bugs. I guess ideally it should push-out in the direction it came from.

  • If you make the objects invisible when they're doing nothing, they won't draw and will save the rendering time.

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  • Can you post a .cap file reproducing this?

    I think I couldn't reproduce it on my 8800 GT last time this was reported, and last time I decided it might have been an issue with drivers. Try updating your graphics card drivers and see if that helps.

  • As I said before eventually some new users will turn in to helpful and productive community members, so it makes sense to always be nice to new users. New users, on the other hand, would do well to make sensible and coherent posts. If people turn up posting gibberish, it makes it difficult to help them.

    It's no reason to turn away new users because you're afraid that will happen.

  • How will this new XAudio2 thing affect .mod files? Will they still play normally?

    I don't understand... neither Directsound nor XAudio have had or will have MOD support. Rich wrote a separate MOD plugin, though.

  • Could you send your .cap with instructions on how to reproduce the crash to ?

  • Quick XAudio2 update - I've added more format support for XAudio2; a common problem with Directsound was that it only supported PCM WAVs. XAudio2 will support runtime decoding of ADPCM and xWMA WAVs. xWMA is a lightweight version of WMA specially supported by XAudio2. I'm also planning OGG support, but that will require fully decompressing the files in to memory first, but with today's computer memories, I don't think it's much important. For completeness, I'll throw in a Play MP3 action like Directsound had.