Ashley's Forum Posts

  • Man, it's finally done!

    Who bets there's a lastminute showstopper bug? Argh!

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  • Why does everyone have fancy glowing computers? I don't have a camera, but my setup is pretty, uhh, low tech. I have about half a case with bits of computer parts bolted on to it, and a dual monitor setup - not a fancy one - a chunky old CRT on the left, and a very old LCD on the right with the response time of the united nations (if you drag a window around it blurs everywhere). Pictures if I can find a camera/be bothered.

  • Dont run a server on your home PC type thing, your connection will be too slow and you'll have to leave your PC on 24/7. Check out your ISP. Last I checked, most of them give you free webspace - you could easily host a static HTML/images type site on that, and usually its unlimited bandwidth. Some even can run php/asp or provide forum packages etc.

  • I agree; all properties should be modifiable at runtime if possible. I'll see if we can do this quickly for the next build, otherwise hopefully the one after that.

  • Ah, I just tried it and you can't run a fade again once the fade finishes. That's fixed in the next build - use the 'Start' action in the Fade behavior to run the fade again. Also, make sure 'Destroy afterwards' is unticked in Fade properties! For now, you could do as midnight suggests and create separate objects.

  • Make an 'On shoot' event (it's a trigger in the Turret behavior), and in this event, spawn a bullet.

  • No, the built in behaviors do not work with Physics, sorry. You'll have to make your own car movement by applying forces to the physics object.

  • Congrats on coming fourth Deadeye

  • Try the Ghost Shooter tutorial (the download version) instead. It covers hot spots, which will fix your bug.

  • Well, Kaelis, maybe Construct just isn't for you. Maybe one day in future there'll be a full scripting engine, but I don't think it's going to go much further than an extension to the event sheet editor for some time. I don't really want to spend time making a scripting tool, as I've said before - it's been done to death and I think if you want to program a game, you'll get a lot more out of something like C++ with a good game library anyway.

    Thanks for the feedback, but I think we're looking for different things here

  • You can, click the + icon on the toolbar when the image point tool is selected. Use the combo to switch between image points.

  • Please, put all of this information on the tracker. The forums aren't any good for reporting bugs; threads eventually get old and forgotten, whereas the tracker is a concise place to list all the bugs in Construct with tools for assigning, opening/closing, attaching files etc. Closing thread now.

  • You could put an image point where you want the glow to be. It's the blue dot tool in the picture editor. You can set an image point somewhere on each animation frame, so if you use an event to set the glow sprite's position to that image point, it will update with animations etc.

  • [quote:xtltchs8]Because it takes a lot time, and i dont have much of that resource. Not to mention i have absolutely no experience with DirectX, and very little with Opengl

    OK, well, you could probably learn these in a reasonable amount of time, and it's cool because you're dealing with the nuts and bolts of the GPU.

    [quote:xtltchs8]So why am i using GM, if its so slow and doesnt have advanced graphical features like shaders? Because GM is even higher level than those libraries.

    Well, I would describe the event system as even higher-level than using languages. Hence as you say, faster, quicker, easier, not having to do the messy work yourself.

    [quote:xtltchs8]Instead, it 'forces' me to use this event system akin to GMs action drag and drop system, which i always abhorred. This is why am i so... well, disappointed, i guess, although thats a bit too strong of a word.

    I've heard bad things about the Game Maker event system. I don't think it really has much in common with Construct's event system. I hope you don't assume the Construct event system is as sucky as Game Maker, because the Construct event system is a lot more sophisticated than in any other product. You really can make fairly complex games in it with just events, once you're familiar with the paradigm.

    [quote:xtltchs8]does the SDK allow access to Construct functions (actions, basically), properties and event/condition triggering?

    Basically you have full access to the engine, because every single plugin and behavior is implemented through the SDK (nothing is built in, except things like the rendering engine, events engine etc). You can trigger events, and modify the common properties of all objects (the RunObjectHeaderInfo struct in rundefs.h, which includes x, y, width, height, angle, etc). If you're thinking about implementing the entire game by a custom written plugin, you'll probably have a hard time. However, you could do a lot of it I guess, but you'd be reinventing things easily possible by events.

    Have a shot at the Ghost Shooter tutorial, and see what you think of the events system then. Please, don't think of it in the same terms as you do Game Maker

  • Please submit all bugs to the tracker.