Ashley's Forum Posts

  • So you can easily support ".x" meshes with textures.

    It's never that simple. It has to integrate with the collisions system, the effects renderer, the bounding box and viewport system, etc etc etc. (and people will report it as bugs for anywhere it doesn't integrate properly, and rightly so). It's not a matter of dumping in a mesh. It's got to work nicely with all the other features in Construct for it to be worthwhile and not a useless gimmick. And that can be hard work.

  • voted, hope it wins . (what do you win?)

    The winning project just gets announced at OSCON in July... no real prizes... just publicity and probably a shiny badge

  • Seriously, not the best place for Construct. It's a development tool, should've been placed with the other dev tools.

    We only got enough nominations to make the "Best project for gamers" category... that wasn't even my first or second choice!

  • I think Rich is working on an online multiplayer plugin that should work over the internet.

  • OK, well, I think you should read this. 'Unstable' builds are for testing only - it's not intended that people import their serious, important projects to unstable builds to continue them - precisely because of what happened to you! Things can be seriously broken in unstable builds (in fact, you should expect it), so the plan is everyone imports their .caps, gives it a quick run to check if everything's working, and if it's not, file a bug report. Then keep using the last stable build and only upgrade to the next stable build!

  • Click here to vote for Construct - Best Project for Gamers!

    Construct made it as a finalist in the SourceForge community choice awards under the Best Project for Gamers category! There's a new round of voting so it'd be great if everyone can get their votes in!

    Click 'Best Project for Gamers' to expand it, and click the 'This is the best!' button next to Construct! Fill in any others you feel like voting for as well (we're not in any other categories), then:

    If you're logged in to SourceForge you can just hit 'Send my vote now'

    If you're not you need to enter your email address at the bottom before sending your vote.

    To be honest I think this is a long shot, but hey, may as well try

  • If you're struggling with the basics, maybe try out one of the tutorials?

  • I think this is fixed in the next build, but I'm not sure what's causing it.

    What's with all the drama though? Why not just go back to 0.98.9 and carry on developing with that, in the meantime submitting a "latest unstable build broke my .cap" style bug report so the issue is known to the developers? If you imported your project to an unstable testing build, ignored the warnings in the build descriptions and did not make a backup, clicked "yes" when prompted to save your .cap in the newer build (because it prompts to tell you it no longer will be able to open in the older build the file came from) before even realising it had broken it, then found that your file is broken and you're stuck... would that not have maybe been... unwise?

  • GetData() is nothing more than a general-purpose plugin-defined function that other plugins can call to get data or perform actions specific to that plugin. 'id' is intended to determine what to do, and the void* param is simply four bytes of data to pass as a parameter. The return value is so the callee can get data back from the call (or it can write out to the pointer 'param').

    If the basic syntax is confusing you, you might want to go over a C++ tutorial or book again some time.

  • Oh, its not... humm... well hopefully you can work it out from those functions!

  • Look at the Physics object source on CVS. At edittime you can use SetGlobalKey/SetLayoutKey to store named global data (a four byte void*). If the 'save' parameter is true, the data is saved to the .cap and also exported to the runtime when previewing. VRuntime also has set/get global/layout key functions, which can then retrieve the data.

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  • Very gory... why do you need to cut to shreds what appear to be civilians standing around?

  • I think you'll just have to download them all. Unfortunately Construct requires the components Microsoft call "optional", which is probably poor naming on their part.

  • Have you checked the Sprite object source to see how it sets animation frames and speeds? Are you missing a call to update the animations or something similar?

  • Oops, yeah the correct syntax is ExtObject. It should work OK with a static member variable declared like that. I'm not sure why it wouldn't, a couple of other behaviors already use this method to access other behavior's data