Ashley's Forum Posts

  • But ... this release of construct should be a patch.

    If you have a poor internet connection, re-download 50mb is long. . .

    It's only 13mb

    was hoping it would be 0.99.41

    I'm sorry to crush your hopes and dreams of there ever being a 0.99.41, but I thought the "2" made it clear it was the next version

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  • I think each new release (with a large changelog) will add 0.00.1 (eg. 0.99.3 -> 0.99.4) then if there's anything wrong with that build then minor fixes to that changelog will increment 0.00.01, like this build. This build definitely isn't enough to warrant being called 0.99.5 - and hopefully from now on, the first build in 0.99.x0 will be unstable, and the last build under 0.99.x will be stable.

  • Well, maybe, but as I said it can all be done via events on meshes, so it's potentially a lot of effort for something that can already be done another way... you won't get a performance boost the same as with pixel shaders, vertex shaders are fairly light on CPU when done in software.

  • There's no way to use vertex shaders yet - before meshes, there was no reason to (what can you usefully do with four vertices?). However, you can do anything a vertex shader could via events, and it probably won't be a bottleneck unless you're doing really insane stuff.

  • Download 0.99.42 now!

    Link to 0.99.4 changelog

    Edit 26th July 09: Marked stable.

    Since I moved to a new computer the build configuration changed which caused some problems with people installing 0.99.4 - so this build mainly aims to fix that startup issue. Click the link above through to the 0.99.4 changelog for more info on what's new in 0.99.4. This build is fairly minor so the new version numbering (0.99.42) reflects this (plus we're running out of numbers )

    Changelog:

    [ADD] New 'Copy collision mask to all frames' item when you right click on a frame, allowing you to give the same collision mask to all the frames of an object. Useful for platform games

    [ADD] New 'Auto rotate' to platform movement, so if you press left or right it auto rotates

    [FIX] Construct not starting up due to configuration issue

    [FIX] Collision bug in runtime

    [FIX] Panel object now edits the image when you double click it

    [FIX] Platform movement controlled animations (tagged animations) would be stuck on the first frame

  • OK, well I think I figured out the issue, so there can be a new build later today

  • Ah, actually I just realised, maybe the redist has changed...

    If you're having startup problems can you install this and let me know if it fixes it?

    http://www.microsoft.com/downloads/deta ... 9c36f85647

  • And you're installing the Visual Studio 2005 redist every time? That's the crucial thing to enable the IDE to run. Apart from that, this is bad, I have no idea what would cause that, I can't think of anything I've changed at all related to this problem since 0.99.3...

  • I think noise is normal, not necessarily a defect thing.

  • I'll look in to that, but the new file is just trying to fix the problem for people who couldn't start up Construct (incorrect configuration error or something like that). I'd be interested to hear if it does/doesn't fix it for anyone!

  • I've moved the build process to a new computer which has broken the configuration, it seems. I think that's why some of you are seeing errors on startup. Hopefully I've fixed that now, so to test, here's a new Construct.exe file:

    http://www.scirra.com/files/construct09942exe.zip

    Save it over your existing Construct.exe file and let me know if it launches properly now. If it does, I can try get a new build in ASAP!

  • Late when? Late following the mouse or late to appear when you start dragging or what? And accuracy and lateness are different things - the selection box should be perfectly accurate, even if it is delayed slightly.

  • I'd guess Popfly has been deemed unnecessary with the release of Microsoft Kodu :-\</p>

  • Or you just need to make the layout size larger. When you zoom out with bounded scrolling, you can't zoom out so far as to make things outside the layout bounds visible.

  • What's inaccurate about it in the first place?