Aphrodite's Forum Posts

  • Just tested the browser version, and it is fun, and I like the graphics a lot.

  • I would say the best best would be to have a part dedicated about c2 in the nintendo forums, not sure how that could be done as I have no idea (and will not even ask) how their forums are organised.

  • I hope nobody thinks I'm being a dick by pointing this out, but I can't help but feel that Ludei's recent return to action + blog post comes as too little too late: an entirely reactive response that speaks of scrambling rather than genuinely giving a damn about this community. You need only look at ludei's forum posting history to get a sense of the real issues (try comparing it to IntelRobert's or some of the other Intel team members). I've moved forward with XDK, and I'm very impressed by how far it's come since I last needed something mobile. CocoonJS was the best option that many of us had, but then they dropped the ball: no updates, vague responses to important questions, broken plugin, that open source thing that we all got so excited about.

    I was a firm supporter of CJS but only because they were the best option at a stage. I hope then that they manage to catch up and surpass the competition, but only because I want to see the final packaging and distribution parts of Construct simplified. For now, I'll hold off on returning to CJS until they actually do the things we've been asking about for ages. As always, actions speak far louder than words. Not to downplay the improvements that CJS has made over time, but there's still a long way to go. I do hope that we'll get there.

    My thoughts exactly (except for being a supporter of them, I always preferred long and mid term solutions than working things for 6 month max without breaking), however, I would maybe say that ludei could start a new thread "your experience with cocoonJS" here on the forums, the same way the crosswalk one is working, so people could complain and report bugs in the good place, and ludei would be able to track them down.

    I am thinking of this for the users' that have chosen cocoonJS sake, they would be able to see if this is only eyecandy or if there are real results, since it has not been really worth the time in the past due to severe breaking and lack of support.

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  • MrBr

    I've not checked the capx codah posted, but I'm assuming you'd just want something like:

    Event: For each Ball

    SubEvent: distance(Ball.X, Ball.Y, Square.X, Square.Y) <= Radius

    Action: Ball set angle to angle(Ball.X, Ball.Y, Square.X, Square.Y)

    The For each ball + compare two values can also be merged with a pick by comparison

  • For now it means safari will not be as much as a pain as before, which is great!

    And later, that phonegap will be a really nice alternative

  • change the timeout to a larger value so they stay longer on screen, and change the aceleration to a value closer to 0 to have the particle needing more time to change the direction.

  • ludei I saw you showed the right click to show the deprecated exporter, which is the way, but you also said that about the plugin, but I am not sure this actually is the current plugin (since the current open source plugin has been done in an incompatible way relative to the old plugin, so it was not included inside C2 by default to prevent compatibility issues), I could be wrong, but you should redirect to the open sourced cocoonJS plugin.

  • Disappointed. Really do not understand what happened....

    The export is off

    CocoonJS being a working solution short term wise, but having a really bad support and resulting on a bad popularity on C2 since ludei did not do their job correctly either in giving a valid changelog for scirra to adapt C2, or just plain refusing to maintain the cocoonJS plugin while rendering it open source to not look bad.

    CocoonJS was not listening, and scirra could not support the users using it since ludei did not seem to care anyway, at the end people were dissapointed due to incompatibility and long term breaking changes issues.

    This decision is more an officialisation of what was already the situation, and did not come like a surprise to anyone following this situation, even crosswalk became an official export to go against using cocoonJS, but People kept using it, now it is officially off, you can still use it, but I would never ever recommand anyone starting off a new projec with it.

  • Aphrodite I have done the low quality resolution change thing, but the issue with that is that it makes the whole game look like rubbish if the res is too low.

    linkman2004 I don't have any experience outside of C2, but I don't see why rendering a layer at low res, then scaling up, is more expensive than rendering the layer at high res.

    Regardless, it's definitely an issue in an engine that doesn't support vector rendering. Even a full screen colour or fade is a huge load on a GPU.

    I could be totally wrong, but I always though that vector graphics would still need to be rendered at the screen resolution, and so would suffer the exact same problem.

  • Having a "downscale texture percentage" sort of action and expression may help doing better graphic options for the game, as you could downscale details while keeping the game really nicey looking, however I think being able to change the low quality based resolution might be a better option (I think someone already did that via the set canvas size action which altered the window size too but I cannot find it anymore nor did I tested it).

    However I wonder how well that would translate inside the engine.

    PS: that would be a nice alternative to having multiple assets for multiple resolutions.

  • That is indeed a problem, however I would add something, I think games using copyrighted materials in that case may be "tolerated" as fan games, however I guess some of them, (most?), have ADS in them or are paid, or have an Iap to retire the ads, those should be primarely targetted by a ban as this is counterfeit with profit, which should not be tolerated.

    Sure devs have to eat, but they might as well use their own content to do so, or pay the rights to use them, it is the rules, and no one should betray them.

    Also a special case about clicking adverts to unlock more plays, just erase them from the surface of the earth!

  • On collision should work in that case, otherwise you would want to trigger that event once only

  • Indeed, it works smoothly on my galaxy tab 3 too, and it is a great start, the animations are really smooth for exemple, the maniability is nice too on my side, great start.

  • Samsung galaxy tab 3, 10.1 "

    Android 4.2.2

    Phonegap/cordova on android L I think is the exact same browser engine as crosswalks without the overhead in size (the webview is I think based on chrome for android, as crosswalk is too), older android versions being the problem (since their webview is pretty much baaad), I cannot give advice on which one to choose even though I would personnaly use crosswalk for a little longer before switching to cordova.

  • Thanks for your feedback!

    the game was build with Intel XDK Cordova Build, the "normal" Android build, thats the same as phonegap wright?

    I think cordova is indeed another name for phonegap, so that explains it ^^