Aphrodite's Forum Posts

  • Just a suggestion, as I see some bug reports are not following the guidelines, would be that intead of having a normal New Topic form, to have a bug report window with different textboxes:

    The first being problem description

    The second being the attach capx form to upload one

    Then the description of the capx

    Then a textbox to make the steps

    etc...

    It might sound trivial, but if the user validates a bug report with no capx for exemple, it could say "please attach the capx corresponding to the issue" before the user can submit it, the user could choose to post it without, but he would have been warned if one of the requirement for a bug report has not been fullfilled.

    If that takes too much time to make or is not interresting, please ignore that topic.

  • Don't forget, the Intel XDK will let you test your app on multiple emulators.

    Last time I checked, it was more a multiple res. testing rather than a real phone testing experience. Still useful though.

  • I actually did not encounter those problems, but maybe that was because of the interger letterbox scaling combined with low quality and not using the pixel rounding nor the round() of any sort.

    Amanita : unless I am unaware, the moveto behavior is not maintained at all by scirra so this is not a question to ask to ashley, but I agree that the pixel rounding seems pretty much useless.

  • I don't know what you mean by "Use MAJ to run". I can't see any events that might relate to that step. I also can't see anything shaking. It changes quickly if you tap the movement keys quickly, but that appears to be the correct playback of animations as you have it set up.

    I'm not sure precisely when you mean by "shaking a bit at the start". At the start of what? Please remember to be exact and thorough in your bug report descriptions.

    Not sure that helps, but MAJ is the name of the shift key in some countries.

  • To try resolutions only, you can resize the browser window, but for devices, there are not a lot of ways indeed...I think the best not so expensive idea would be to ask for feedback in the work in progress or ask some people to try the game on their side, either on the internet or scirra forums, or in real life (in real life, you have the potzntial advantage of seing it yourself).

    I always though of having a test game group with people willing to help, but then I though that the idea was not so great since I am not sure people could help on a regular basis for free.

  • Indeed, C2 has chosen the Html5 gaming way so the need for multiple hand written exporters for each platform is inexistant, If the PS vita supports what C2 produce, then it will be possible, otherwise, this is not likely to happen.

  • In the mean time, does the use of the browser object combined with invoke download of string can do the job for you? (Just suggesting so you are not trapped until this get fixed)

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  • I still have a hard time (and I mean, sometimes I am lucky if I can) dodging the first boss missiles, and itseems it becomes a real obstacle later in the game.

    Last Lost on level 15 with 065175 points, I gave up when I saw how I was murdured by what I would guess is the last boss of the game (if it is not, then I can only guess that the death star is next lol).

    Also the gyroscope worked on my phone, but is not that practical in my opinion since we cannot caliber it, would be nice to have this option, but just suggesting.

  • This is probably a typo, you qhould report it to the bug reports forum in that case

  • I did not though about tilemaps, and some people seems to not have great results with the seamless mode ofthe tilemap either, if it is a retro style project using point sampling, the low quality setting may do the trick for the tilemap, but I cannot guarantee it.

  • One way would be to, with the use of 2 instance variables OriX and parcours, set its position X to :

    lerp(self.OriX, Self.OriX+32, parcours)

    And you increase parcours from 0 to 1 using :

    Set parcours to: clamp(parcours+speed*dt, 0, 1)

    Where speed is the movement speed in pixel per seconds

  • I looked at the plugin thread, and I may ask:

    Did you set the callJS plugin correctly?

    Also, it will not work in preview if I understand correctly.

    link to the plugin if anyoke wants to help.

    I am not in front of C2 so I cannot try things out currently, also, the plugin seems to be not global, so I am not sure if it should be included in all layouts

  • Did yountried with pixel rounding on Off?

    Last time I tried to do a pixellated game, point sampling was enough to do what I wanted (but that was a long time ago though, so that may not be the ideal solution)

  • I have noticed though that Android, iOS and PC that tile maps seem to have intermittent seams and issues with construct 2. it doesn't matter how I do the project settings, it doesn't matter what the tile sizes, what the spacing or offset is, what tile set I use.

    I think the tilemap object has a seamless mode somewhere in the proprieties, does that take care of the seams?

  • Right click in the exporter window, then choose "show deprecated exporters".