Aphrodite's Forum Posts

  • I don't see that in the preference dialog, I saw one of your games (Honey rose, did not tried it yet) and I must say it seems quite impressive, so that option is to remove it is legit.

    +1 for me (and even more so when we know that the current practice is to have a dump layout where we put everything that will never be loaded)

  • it is a known issue, full topic here: , I recommend in the mean time to use a windowed screen capture software (bandicam always did a nice job in windowed mode), I agree it is annoying though

  • To be fair I didn't expect it to be fixed, but wanted to have a trace of it somewhere (and the workaround that will let you have the fallback of the canvas without this issue) as it affects pretty much all non NW.Js C2 games.

  • I also agree it would be nice, be it for only an option menu for some pixel based games if people do not enjoy pixels that much

  • Can confirm there is an issue when disabling the solid behavior while being on it (the issue being that you stay on it)

    https://1drv.ms/u/s!AjkoCSebIn9Ji1Aq6dwwy51jvSAG

    I have done a 1 event capx showing it if it can help focusing on the bug

    Step1: move with the arrow keys, you can jump if you want with the up arrow but stay between the walls

    Step2: stay on the ground, press space, all platform will turn transparent, and will lose their solid behavior, you can pass through the walls but you'll still be on the floor

    Step3: jump to see you are falling through

    C2 version 293, windows 10 x64, occurs on opera as well

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  • Problem Description

    ____ If the developper did not add the keyboard object with an active On tab pressed, the user can tabbing out of the game if he presses it once or twice then presses enter ____

    Attach a Capx

    ____ https://1drv.ms/u/s!AjkoCSebIn9JizvG1BcCFKhT76Tj ____

    Description of Capx

    ____ It is a blank project with an inactive "On tab pressed event" ____

    Steps to Reproduce Bug

    • Launch the game without changing the capx
    • press tab inside the game (notice the whatbrowser.org url on the bottom of your webbrowser)
    • press enter, now you've successfully exited the game.
    • now go enable that condition and redo the same test, it doesn't occur anymore

    Observed Result

    ____ We end up on whatbrowser.org ____

    Expected Result

    ____ Nothing ____

    Affected Browsers

    • Opera : Yes
    • Chrome: Yes
    • FireFox: Yes
    • Edge: Yes

    Operating System and Service Pack

    Windows 10

    Construct 2 Version ID

    r239

    It is more a reference bug report than an actual bug report, as it is fixed with one condition which is easy to guess with the manual on the keyboard object, still would be nice if we didn't have to do this IMHO.

  • while I admit this can be a nice way to add depth in a 2d game, it may break the compatibility with Tiled. There is also the collision issue (where on the blue part do we collide)

  • Overlaping lines I think ends up in an error at runtime.

    U shapes were related to both shadow caster and physics If I Recall Corectly.

  • newt the worst part is I read about it in the past but forgot it, I'm stupid sometimes like that :p

  • if you add both the mouse object and the touch object it'll return 0 (if the touch object isn't there it seems that touching the screen will make the last position of the touch the mouse coordinate at least on opera mobile), however it will also return 0 on desktop if the mouse is outside the game window at start it seems, so it is not that reliable

  • "I added touch events and select use mouse input Yes. still no joy."

    that means that touch inputs will also work with the mouse, not that the mouse will trigger touch inputs.

    I'll admit it is tricky to understand at first.

    basically, you need to have touch events with this setting "use mouse input" set to yes for it to work on touchscreens and on mouse clicks.

  • Problem Description

    here's the setup, we have the basic template of platforming of C2 modified to fulfill the needs of this bug report, J moves the sprite to the left while K moves it to the right, not with vector X actions though, but with set X to self.X + or - 300*dt, and we can see things if we smash into a wall, not the same if going left or right

    Attach a Capx

    https://1drv.ms/u/s!AjkoCSebIn9JizU1_14PLQcGmACF

    Description of Capx

    keep the J or K keys down to see the effects

    Steps to Reproduce Bug

    • start previewing
    • keep J pressed and see the sprite randomly jumps against the wall, by using the debugger, you can see it alters the Vector Y value
    • Let's try with K, it clips into the wall a little and also is slightly above the ground, press J again to see it does not fall back into the ground
    • press left or right to use the normal platforming movement, where this does not happen, and it'll fall back to the ground

    Observed Result

    jumps when hitting the wall on the left, clips and moes slightly upwards when going to the right in the wall

    Expected Result

    to stops right at the wall without jumping or elevating itself

    Affected Browsers

    • Opera: YES
    • FireFox: YES
    • Edge: YES

    Operating System and Service Pack

    Windows 10

    Construct 2 Version ID

    r239, unsure if this happens on previous versions

    live preview of the bug:

    http://c2-bug-platformer-set-x.bitballoon.com

    This bug was not actully discovered by me, but by someone else, I suggested to use the Vector X action instead, but I still think it should be reported.

  • you can with nw.js

    https://1drv.ms/u/s!AjkoCSebIn9JizQd1ruwVtQSU-fa

    I putted them in a listbox for convenience

  • There are some mobile buttons trigger in the browser object

    https://www.scirra.com/manual/110/browser

    However I have never tried them and I highly doubt the back button will do what is expected outside of an actual app (exemple: mobile browser preview), so try and see.

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