Aphrodite's Forum Posts

  • I think the scale rate works with the layout scale you can set in events, not the game scale relative to the windows real size, not sure 100% though.

  • like:

    -the concept of a large number of creatures, instead of x classes

    -type relations are a base of almost every combat

    -random encounters are limited to grassy areas (except on caves)

    -Vaporeon is lovely, It had to be said

    did not like:

    -overdoing some of the "multiplayer aspects" when the technology just was not yet

    -the sort of elitism and science going around it to have the best teams, seriously, it is just too much for me

    -shinies, most useless things since the splash attack, I prefer not catching a pokemon if it is shiny because of how weird people are with them

    -leveling up can be a bother since wild pokemons are low levels generally...

  • 53 Kb JPEG picture loads to sprite and then converts (with 5-6 seconds idle and 0 fps) into 400 kb text data..

    I'm just trying to understand the meaning of this procedure..

    It's a pity.. a had a lot of hopes on this conversion

    base64 seems only useful if you need to manipulates only strings data, as it "converts" files /data into a string.

  • mailalon you can right click in the exporter window to show the exporters not maintained by scirra (cocoonJS is not maintained by scirra but ludei still works on it, I think you may need the ludei plugin, which is on ludei signature last time I checked)

  • szymek I was actually agreeing with that, exporters should be a choice of the user and only the user, as they evolve at a fast pace and can break easily, and each game may have different needs (some apps can work with the jitter but not without the xml, others will need specific features from ludei or fast pace action, etc..), also, that would make scirra not having to rely on one particular export that may (..will at one point) break for an unknown amount of time.

  • TiAm money is not the only reason for people to want an android version, sometimes the goal is just to have a larger audience (even though technically the html5 exports would work with that, but that is another story), also piracy issues could be taken seriously if they truly wanted it I think.

    szymek the curious thing is that C2 is made to have a code produced that is read with a player, and none of said players is reliable, I mean:

    -canvas+ (cocoonJS only option at the time) went from "nice" to "meh." to "completely broken for 6 months" then "rebecame nice but we can see that C2 is not made to work with it as no large game can even starts up" to finally "we got deprecated? too bad we made it work now", nothing said they won't do it again though.

    -crosswalk have a lot of features, but the chromium engine is a bad choice, heck, choosing one engine for the users in the end was not a good idea to begin with, and so chromium sometimes breaks retrocompatibility, and also some basic things like V-sync, in the end, it was a more clever choice than canvas+ at the time.

    and the cycle can go on with this one too, nothing can guarantee that it would last for 6 months if it worked with C2, in the end, we might as well have none said "official exporters" and let the users find the gems themselves, sure issues can be corrected, but waiting for an eventual fix is simply not worth it.

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  • szymek resumed it kind of nicely, while searching on the forums can end up showing canvas+ as a bad option for android, the situation changed after they got depreciated, that is of course if you are not using any feature that is incompatible with it (form controls and the XML plugin mainly If I recall correctly), however try to ask some people with different devices to test, I know canvas+ can be problematic on some systems.

    Crosswalk was really nice and worked great until the chromium base (which it is based on) got its update which broke V-sync completely and never get back to its original smooth point. Audio however I am not sure, I think I remembered that crosswalk has a specific support for audio.

    it seems that each time a solution is becoming the official one, it gets issues, but when it is not anymore, it becomes better, but that is me assuming that there are spirits playing with the texture of reality, in the end, try the different options availiable, as none are directly supported by scirra.

    for IAP, I am not sure hiw that works though.

  • NickRimer while you can just note the followed by the name of the account (which will notify it that someone tagged him on the topic), I do not think you can simply click somewhere to have the tag pop up in the reply.

    although this link is for usernames tag only, on the forum.

  • I think they will replace it completely with spartan, internrt explorer will stay but will not be a concern for them anymore, while I think about it, IE became not so bad in the end, so I think they can potentially do something really good with spartan.

  • My first guess would be that this would be caused by the screen size, as a game like this should not be slow due to the amout of things to compute (the only thing it does is calculating time and checking the colors), unless something I am not thinking about happens.

    on my galaxy tab 3, it runs great on chrome, May I ask how you are doing the .apk in the end? (if you are using phonegap or simply cordova without crosswalks, it can be the cause if the samsung duos , the s4 and the xperia z3 are running android lollipop while the galaxy note 3 is running an older version of android)

    also, does the web version works great on all of them, or is the note 3 also slower in that version?

    (by the way, nice game)

  • even without the SEO (search engine optimisation) problem, it is doable but not the best idea of the world, for a reason pretty similar to the fact that "flash powered websites" are never a good idea.

    A website should be easy to edit, easy to read (html for the content, css for the appearence, javascript for client side interactions, C2 will use Javascript for all of that inside a canvas), light (the C2 runtime is not that heavy, but still), accessible (kind of the same as easy to read, but flash websites for exemple will not work without the flash player plugin, which is a limitation that is not needed really, C2 does not really have this issue thoug unless javascript is disabledh), take advantage of the full availiable space (letterbox scale will feel weird for a website).

    Also doing a scrollbar, being sure to be able to use links correctly, having to wait for the initial loading of the website, all of those are issues that are not big sure, but may be bigger than just doing the website the intended way.

    So I would recommand trying to go without C2.

  • I remember having an issue with one effect (not sure it was this one), and I think it crashed my graphic driver, so I guess it was a driver issue in my case.

  • I am not sure in your case it is the best way, we never know but maybe one day you will need to reduce the player HP without doing anything, I think perhaps a function that will do those 3 things is a better way to go, as you just have to edit the function once if needed.

    still think your suggestion can be useful though

  • the browser object has an action to close the game.

  • I would have thought it was because adding something to the right would have been simpler if the origin is at the top left corner at first, however that would not surprise me, it seems we like to have progression to the right, be it with most maths graphs (origin is generally centered, and abscisses increases to the right), or some languages (read from left to right).

    I did try a reversed mario level once, it felt weird I will admit.