Aphrodite's Forum Posts

  • Kyatric : Ok, just wanted to say it, because it seemed strange

    Thanks for the awnser

  • You can import .wav inside C2, but since Wav is really heavy, C2 convert it, So, I don't think supporting wav is on the to do list

  • they should be global, did you clear it at any moment?

    how do you download it?

  • sometimes, on the first page of the forums, The last thread responded to is called "" and we can't access it, I thin maybe it is a deleted thread, but still is counted as the last.

    Not sure it has been signaled before

  • "- is there a place I can buy basic game, music and sound for C2, so I can learn more about?"

    The scirra store or other places (I think freesound.org has good sounds, and the license is clear for each one, some are free to use also).

  • If I had a compatible mobile, I'll try to do for mobile phones, unfortunatelly, I don't have this choice..

    Also, the performances on mobile seems to be really what affraid people, so I my case, being able to test is really important.

    still, I support touch controls, because even if a mobile is not sure to make my game smooth and playable, tablets seems to (well, the level designer I work with tried on an iPad and seems to have a good experience of gameplay, so, that is still worth supporting touch inputs)

  • sqiddster

    I guess they don't have full control on these reductions

    I can be wrong though

  • you can lock layers and make them invisible already, or I misunderstood

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  • You can't see the code (well, you can try to read the javascript output but good luck with that)

    Because the philosophy of Construct 2 is to not have to write down code, the events are enough. It has always been like that If I don't make mistake, and I assume will always be.

    You can try the browser action "execute javascript" if you realy know what you are doing

  • Sushin

    perezbalen

    It is called containers

  • maybe you can check the distance, then stop it completely

    not sure it is the more efficient way though

    Sushin

  • Oh my god i feel so stupid, found the invert option myself... Thanks a lot you guys for the help!

    New question though, I want to adjust my characters maxspeed depending on a global variable "health", any good advice how to achieve this in a simple way?

    If your character uses the platform behaviour, you can change the Maximum speed, by setting it to health*some_number_that_should_fit_it, or another formula

  • if your animation frames aren't the same size, make sure that the distance between the origin and the bottom is always the same (e.g.:I put the origin at the lowest point in the middle for my character in the case of a platforming game), also, place it not with the mouse, but with the keyboard, to be sure that the coordinate is truly the same

    That should prevent the bumping

    Also, verify your collision polygons

  • C2 don't do .swf, it just can't, and will never, because it will be against C2 logic

    If your website accept iframe, you can integrate your game inside your website with it

    EDIT:Just export it as HTML5 and host it somewhere and use an iframe, it is simple as that.

  • I tried a little something, not exactly precise, but I think you will get the point:

    Preview car

    There is 2 layers, one for the HUD and preview, and the other one for the game itself

    The game will calculate everything at the beginning of the layout, so, no need to do manual calculs beforehand