anty21ro's Forum Posts

  • Glow Creatures — Now for sale in the Scirra Store!

    https://www.scirra.com/store/2d-game-sprites/glow-creatures-3981

    <p>Glow Creatures</p><p>This pack contains 5 types of creatures with size and eye variations and a player sprite (green).</p><p>5 colors for each creature (green, blue, pink, yellow, red).</p><p>Example .capx of the demo.</p><p>All files are .png format.</p><p>This pack comes with two backgrounds (black and transparent) and two sizes: small and big, for each creature.</p><p>The creatures are not animated ! In the demo, they have two sine behaviors applied with height and width movement.</p>

    Use this topic to leave comments, ask questions and talk about Glow Creatures

  • guimaraf Your game looks pretty cool ! Good luck !

  • Animated Lasers — Now for sale in the Scirra Store!

    https://www.scirra.com/store/effects-for-games/animated-lasers-3969

    <p>Animated Lasers</p><p> Description:</p><p>This pack contains the following: </p>

    • 14 lasers (each image is a spite strip)
    • 3 laser collison points

    <p>Dimensions: 64 width, 128/256 height</p><p>Each laser image is a sprite strip wich has between 4 and 8 frames</p><p>All files are .png format</p>

    Use this topic to leave comments, ask questions and talk about Animated Lasers

  • I am not sure if I understood what you are asking, but maybe you are referring to layout scale ? If you are, then, for every layout that you want it to scale different, you need an event At Start of Layout ---> Set scale to 1.2, 0.8 or what ever.

  • I opened the "Browse examples" folder and is not there. If I start a new project I can find it this way. I played a bit and the tanks are overlapping each other, I looked in the event sheet and there is no events for not overlapping .

  • I have no rts capx in the examples folder

  • Hi.

    I have a top-down game project that I am working on.

    The player that I am controlling has the 8dir and solid behavior and the enemies have the pathfinding behavior.

    Every few seconds enemies are spawned in the map and they all following the player.

    The issue is that the enemies are overlapping each other and I don't want that.

    I've used an action called "add obstacle" but it doesn't work, maybe I am not using it correctly.

    Anyone has any idea ? A simple way if there is ... thanks .

  • hostage The smoke effect looks great. It looks that is custom made.

    LaurenceBedford Looks nice. I like the puzzle thing ideea.

  • Hey.

    You could try something like this:

    Add a global variable called, lets say, "RandomPeriod".

    System set "RandomPeriod" to random(1,5)

    Set the sprite sine period to "RandomPeriod"

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  • NEMESIS2018 Which 3d software do you use ? Maybe you can find a plugin for it that will render a sprite sheet with your character animation .

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  • Mouse On right button clicked -----------> Sprite go to Mouse X,Y position

    System pick random instance (Sprite)

  • I think you have to add one condition under " Enemies Live less or equal to 20 " , this will be:

    " Enemies Live greater or equal to 11 "

    Try this and tell us if it works .

  • Maybe this tutorial can help you

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  • You can add the sine behavior to the background sprite. Set the movement of the sine to: "Size" , set magnitude "50" or whatever you want (you can experiment) and set the period to 240 (120x2) and see how it goes.