Anonnymitet's Forum Posts

  • Tried it again and man it is really well made

    The breaking glass mechanic is really nice as well!

  • I've made an apk for android using coccoon js old compiler to see how it runs <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz"> So if you have an android please try it and tell me how it performs. I will compare with the new compiler later.

    https://dl.dropboxusercontent.com/u/100012196/Huset.apk

  • He posted it on the forum

    wmsgva Nice work!

  • Ok, then you have to setup so the grunt only plays when the enemy is not dead. So if you have different animations for that you can make the sound trigger on the correct animtaion like this:

    Live Demo

    https://dl.dropboxusercontent.com/u/100 ... index.html

    CapX

    https://dl.dropboxusercontent.com/u/100 ... sound.capx

    This is maybe not exactly how you would do in your project but the concept is the same and you should be able to get it to work with the correct triggers and conditions.

  • No problem. Crazy what you can do with just 3 events

    Good luck with your project and your wife

  • I made an quick example for you <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> You can of course make it so the same level doesn't occur two times in a row.

    Live Demo

    https://dl.dropboxusercontent.com/u/100 ... index.html

    CapX

    https://dl.dropboxusercontent.com/u/100 ... unner.capx

  • I usually make the player move from left to right and build every layout stationary. Then the player just runs left to right and everything is always where it should be It's much easier when the only moving part is the player and not every single level component. And then the camera follows the player.

  • There are plenty of construct 2 games on Steam. My game isn't published yet but it has been greenlit and runs just fine during tests. It's pretty straight forward and you can just upload the file as it is if you want to. But if you want achievements and other steam features you'll need the greenworks plugin which is also pretty easy when you know what to do

    Here are some of the C2 games on steam:

    My game is in my signature

  • give the enemy an instance variable. So if alive grunt if dead scream or whatever you have Or compare health. Greater than 0 = grunt and if zero play kill sound

    So on bullet collision with enemy

    subevent

    if alive > play grunt

    if dead > play scream

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  • Just make a trigger at the end of every scene and set the event "go to layout"

    Maybe even randomize the order of the layouts and make it with go to layout by name: "choose(layout1,layout2,layout3)"

    If you know what I mean. It's really simple to do.

  • MadSpy What do you mean with let the arrow on screen? Or do you mean that you can skip the information and lets you go to the next room instead of clicking on both look and inventory?

    I have bought alot of pictures and others are from my collection of free stock images. I also build some pcitures with 3d and matte paintings. But that is the hardest part of the game. To find suitable images that are free to use

  • j0schi Glad to hear it. Working on new levels atm. I will try your golf game again. Saw that you have posted an update and I'm gonna beat it

    Btw, had a day off today so started a little horror game that you can test if you can handle it

    I don't know why but I can't play horror games because I get too scared. But I love making them. The problem is that I sit at night and google for inspiration and see so much scary things that I end up being scared while working on the game

  • I took a little break from 8Bit Fiesta today and started on a little horror game <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz">

    I have not decided on a story yet and have only made a few rooms in the game that you can explore. But in the end you'll be able to explore the whole mansion and more.

    Try it out and tell me what you think.

    I recommend using headphones and turning off the lights during the test. And take your time walking through it, there's no rush <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    Try in browser:

    https://dl.dropboxusercontent.com/u/100 ... index.html

    Test it on Android:

    https://dl.dropboxusercontent.com/u/100012196/Huset.apk

  • RayKi Thank you. Tell me if you find anything or have any other feedback

  • If you export it as a html you just have to change the loading_icon to whatever you want in the exported folder. Just name your own icon the same and put it there instead.

    If you export as NW you can rename the package.nw to package.zip and open it with winrar or winzip and change the icon there the same way and then rename the package back to package.nw

    And boom you now have a custom loading icon