Animate's Forum Posts

  • Thanks Kyatric i will look again at this tutorial.

    Magistross, can you please share how you were able to do it? I was able to import the data through the AJAX object but have not been able through the official XML plugin directly . Is it possible for you to upload the .CAPX. to share with the community. I would be thankful as i know this has come up on many instances in the forum...

  • Thanks for the assistance blackhornet & Ashley . Unfortunately, the project requires that the XML loads through an URL as there are 100's based on the game category and they are generated through an API.

    Kyatric Where can i find the XML project you mentioned?. I search through the forums and tutorials with no luck. Can you point me to the right location. It appears that it will assist me with the parsing of the data...

  • Hello community,

    I am having trouble loading the XML below through the XML object. On import, i get multiple syntax errors and it will not load. On paper it seems to be a straight forward process but i might be missing something. Ashley , Yann Can you please confirm if this XML can be imported through the native XML object. If not, is there an alternative way to grab the data. The goal is for the hosted game to load the xml from an URL on runtime, grab and parse the data. Thank you in advanced for the assistance provided...

    <?xml version="1.0"?>
    <words>
    <meta>
    <user_id>85826</user_id>
    <word_order>e</word_order>
    </meta>
    <word>
    <word>
    <![CDATA[ flip-flop ]]>
    </word>
    <definition>
    <![CDATA[ a thonged sandal and its clicking sound ]]>
    </definition>
    <wordid>
    <![CDATA[ 367925 ]]>
    </wordid>
    <sentenceid>
    <![CDATA[ 653737 ]]>
    </sentenceid>
    <soundfile>
    <![CDATA[ /sounds/f/flip_flop.mp3 ]]>
    </soundfile>
    <definitionfile>
    <![CDATA[ /definitionSounds/f/flip-flop_50d41874a9c93.mp3 ]]>
    </definitionfile>
    <definition_option id="460293" soundfile="/sounds/s/st_.mp3">
    <![CDATA[ St. ]]>
    </definition_option>
    <definition_option id="310953" soundfile="/sounds/i/it_s.mp3">
    <![CDATA[ it's ]]>
    </definition_option>
    <definition_option id="653737" soundfile="/sounds/f/flip_flop.mp3">
    <![CDATA[ flip-flop ]]>
    </definition_option>
    </word>
    <word>
    <word>
    <![CDATA[ it's ]]>
    </word>
    <definition>
    <![CDATA[ contraction of "it is" ]]>
    </definition>
    <wordid>
    <![CDATA[ 13637 ]]>
    </wordid>
    <sentenceid>
    <![CDATA[ 310953 ]]>
    </sentenceid>
    <soundfile>
    <![CDATA[ /sounds/i/it_s.mp3 ]]>
    </soundfile>
    <definitionfile>
    <![CDATA[ /definitionSounds/i/it_s_50cb3fe723f2d.mp3 ]]>
    </definitionfile>
    <definition_option id="653737" soundfile="/sounds/f/flip_flop.mp3">
    <![CDATA[ flip-flop ]]>
    </definition_option>
    <definition_option id="310953" soundfile="/sounds/i/it_s.mp3">
    <![CDATA[ it's ]]>
    </definition_option>
    <definition_option id="460293" soundfile="/sounds/s/st_.mp3">
    <![CDATA[ St. ]]>
    </definition_option>
    </word>
    <word>
    <word>
    <![CDATA[ St. ]]>
    </word>
    <definition>
    <![CDATA[ abbreviation for "street" ]]>
    </definition>
    <wordid>
    <![CDATA[ 29966 ]]>
    </wordid>
    <sentenceid>
    <![CDATA[ 460293 ]]>
    </sentenceid>
    <soundfile>
    <![CDATA[ /sounds/s/st_.mp3 ]]>
    </soundfile>
    <definitionfile>
    <![CDATA[ /definitionSounds/s/St._50cb531accd9f.mp3 ]]>
    </definitionfile>
    <definition_option id="653737" soundfile="/sounds/f/flip_flop.mp3">
    <![CDATA[ flip-flop ]]>
    </definition_option>
    <definition_option id="310953" soundfile="/sounds/i/it_s.mp3">
    <![CDATA[ it's ]]>
    </definition_option>
    <definition_option id="460293" soundfile="/sounds/s/st_.mp3">
    <![CDATA[ St. ]]>
    </definition_option>
    </word>
    </words>[/code:3dvumhzi]
  • korbaach, it looks like your link is broken. Can you provide an updated one. Many thanks in advanced, the community will be grateful.

  • kentbakk Actually i would also be interested in a fast example of the AJAX plugin. It would be a great contribution to the community if you can do this.

  • You are the man Kyatric!. Thank you for your time and effort continually invested in the community...

  • You are the man Kyatric!. Thank you for your time and effort continually invested in the community...

  • Hi Ron, i sent you a PM.

    This project will be right up my alley as i just completed a contract with a well known educational firm to create similar math based interactions and modules for their platform, all in C2. I have provided more details and samples in my message.

    I look forward to hearing back from you.

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  • How is it possible to change the size of the iframe using your plugin? Also, is it possible to disable scrolling?

    Many thanks for your help...

  • tumira Will you be able to fix the broken link on the runtime fix you provided to Pode's plugin pack?.

    I am having the same iframe shakiness issue on iOS7 and would like to test your fix. The runtime.rar link you have up is broken.

    Many thanks for your help.

  • OddConfection

    Thank you for the assistance. Will follow the steps suggested.

    Thanks...

  • Thanks Ashley,

    I was not able to find this within the browser object, can you point me to this specific action. Regarding your advice, I do agree even if its not foolproof, is still another layer of security added.

    Many thanks.

  • Ashley and community:

    Is it possible to use the browser object to create a site-lock security layer to our games?. I would like to add this to my game as an added security measure before submitting for sponsorship or game portals. If it can't be done through the editor, does some one have a sample script to get me started?

    Thank you in advanced, this feature will be a helpful way to further prevent misuse of hosted game files meant to be hosted only on certain sites...

  • Hi team,

    Sent you a PM and email...

  • Awesome, this is great news...