andreyin's Forum Posts

  • Thanks for sharing!

  • You need to use variables. Have a boolean variable on your Conv object and do something like "if player taps on Conv -> toggle boolean variable".

    Then you can say "if the variable is true and the player is touching Conv on the bottom, he moves player.x-1", but "if the variable is false and the lpayer is touching Conv on the bottom, he moves player.x+1".

  • Do you have a nvidia card?

    Please post a capx with the bug..

  • I tested it and also got this problem. I noticed that this only happens if:

    1. You have "preview effects" option on

    2. Depending on the zoom, your objects are at the bottom of the editor

    3. If you try removing the "SetColor" effect found in "PlayerFont" and "LimelightFont", the problem still persists

    4. If you delete the "Select number of players" text on the top, the problem stops completely (so weird)

    https://a.pomf.cat/raegom.mp4

    That being said, I also tried it on my IntelHD5500 and it works perfectly, so I can assume it's a Nvidia driver issue.

  • It's impossible to know without looking at the events, could you take a screenshot of that part?

  • I've asked Microsoft numerous times about this but the best I could make of it is that right now it's impossible to have your C2 game on Xbox One. UWP for games apparently IS going to happen but right now there's no ETA. My game is done and I was hoping I could release it in January, but because of this I had to push it back and just hope that I'll be able to release it on Xbox One someday...

  • Probably won't happen for C2 but I'd like to +1 this for C3. I also have a related request..

    I'd just love to be able to search for something and have it show me all event sheets with those occurrences, instead of searching the same word in each event sheet to find what I want. I do my best to keep everything tidy but sometimes I forget a tiny bit of code in a unrelated event sheet and when I try to mess or replace it, I take ages thinking what went wrong..

  • You can still make this using normal sprites positioned as a grid (and Containers). More stuff to calculate but is possible.

    Also, you could use the pin behavior to have your block sprites pin to an invisible sprite, so you could move this sprite around however you liked and the blocks would still follow it. This would work much much better than using a tilemap.

  • What's your video card? Are you using the latest drivers for it? Have you tried changing your theme? Or making a clean install (aka uninstalling C2 completely and installing it again)?

  • What NWjs version? Have you tried other versions? Have you tested it in Chrome? Does it work there?

  • I understand.. it's not a problem.

    Just tested my game with nwjs 0.18.5 and everything is working just fine on linux/osx/windows. Controllers working fine in Windows, fullscreen working great on osx/linux, that arg to make the game run in only one process also is working just fine.

    Thanks once again for this amazing plugin!

  • Thanks for the update!

    I have a question regarding the Linux steamworks redistributable files - both the 32bit and 64bit files are named the same.

    The quick start guide only tells me to be careful about this but doesn't tell me what to do. Should I add both files with the same name? Do I have to add the 32bit .so file, export, then delete it and add the 64bit .so file and export again?

    edit - oops nevermind, I can just add these files after the export.. I was so focused on following the guide I totally forgot about it, sorry.

    I have another question though - can I change my game's name to whatever or do I have to keep it "nw" like it is for the greenworks plugin?

    Thanks once again!

  • > That's very cool, but I have to ask - why are you asking people to send DMs to download it?

    >

    In this case i can see how many people are interested, for not wasting my time to tweak effect.

    For example when i publish demo the fx parameters are not set... If i have 3-4 or more request then i

    work on this fx.

    regards

    I understand, you want to see if you should polish it for release..

    Thanks for all these effects!

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  • C2 can't create objects from variables. However you can use this plugin to assign a nickname to an object and create an instance from it whenever ou want:

    http://c2rexplugins.weebly.com/rex_nickname.html

  • That's very cool, but I have to ask - why are you asking people to send DMs to download it?