Allen T's Forum Posts

  • That's too kind of you to say that, I don't really think i'm pro at anything.

    Don't even know how to make complex movements like you do in the game.

    I don't know really what I am doing or where this is going.

    Or even if can handle this kind of complexity but I'm giving it a shot.

    You're doing fine.

    Everyone works differently. For me I always have a clear idea what I'm trying to make, and plan ahead before coding. How it looks, how certain scenes will play out, or what I want players to expect of.

    I'm more of a "big picture" than "detail oriented" person though. And I work super slow.

  • Seizure inducing at best.

    Spinning white lines will make it even better!

  • You do not have permission to view this post

  • *development started on June 1, 2017

    This is my 2nd game after the egg cooking game Fry Me Omelette (see the WIP post here.)

    This time, I'm making a a top-down, tile based puzzle game, with a bit of 'action' elements in it.

    Theses are some of the inspirations...

    The famous Windows 3.11 game 'Chip's Challenge'. Also, Tinker from Windows Ultimate Extra, love them.

    Also some other games like Chu Chu Rocket comes in mind as well! I love them for being so much FUN!

    However, the game mechanics I intended are not like those games, something that I'll like to write about in future.

    I already have clear directions on the mood & looks for this game:

    It will have a 12-bit/16-bit retro pixelated look. Oh yeah, the theme will be based on alien planets, the places can be simplistic, elemental, other-earthy or surreal. And the character will be an alien as well! The music will be somewhat retro, with some synth music. (also and a fan of PopCap's Bejeweled's "space-like" music)

    Now, about the character of this game...

    The Alien

    This is basically my 2nd thing to work on when starting the development (1st is stages' layout). I already have some ideas when I'm developing my 1st game, so the design comes out without much difficulty.

    You know, the game is for all ages, so a 'cute' approach is preferable. (or maybe it's just my cartoon-ish style)

    I don't want to state it's gender cos' it's not important (maybe it doesn't have a gender) & I have no in-depth background for it, for now though.

    The looks of the alien is kinda hybrid mix between your typical grey alien & some imp-like creature.

    The choice of the alien's white-grey skin is to contrast against the backgrounds. (which more likely to be colorful & vibrant)

    The big antenna on it's head can give signal to the player to dodge certain hidden dangers.

    And the blue tie is to just to make it look HIP! Practical? not really.

    About the Stages (in general)

    In stage, You are to get a few "things" and return to the 'post' while 'platforming' /dodging barriers and traps, you can even plan your steps ahead in certain area of the stage! (a game feature )

    All moves are 'Step'-based. Although the alien moves seamless between grids. (Classic Pokemon games in mind)

    Graphic wise, I haven't really designed the "visual outlook" yet, other than a purple-blue map. But you'll get the idea it'll be quite simplistic, with an extraterrestrial touch. (but not too outerword-ish people can't understand)

    More details of these feature will be explained in future logs.

    And lastly, a brief about my current development status:

    Actually, I've already done a good portions of the game structure.

    These are the parts been implemented:

    • Draft Interface & Stages
    • Character Walk Animations
    • Character Hurt/Win Animations
    • Walking & Platforming mechanism

    Again, everything is still on very-very early stage.

    I can't even decided the game title yet. So right now just call it 'Alien Maze' or 'Alien Step'.

    On next log, I'll show some WIP footage on the gameplay, and some of the game mechanics.

    Thanks for reading!

  • youtube.com/watch

    This is the teaser of my first project, INSIDE OUT.

    The game is now on greenlight.

    It's a minimalist game of the platform genre. I'm learning a lot with it's development. If you want to help, just vote on it!

    Thank you.

    Beautifully made trailer!

  • Hmm I played the game and like it so far! Good pixel art & music.

    The dino just need some decent cell animations, with some facial expressions on idle cycling and speeding up.

    Just my 2 cents.

  • Very nice trailer

  • A trailer for my game, hope you like it.

  • News: 'Fry Me Omelettes' is now on Google Play store!

    Device requirements:

    • Android version 'Jelly Bean' 4.3 or above
    • designed for phones & tablets (not available for Android PCs/laptops)
    • screen aspect ratio: 16:9, 16:10 & 3:2 (4:3, 18:9 not supported)
    • high performance devices recommended

    https://play.google.com/store/apps/deta ... yplays.fmo

    for more info, visit http://play.snoutycreations.com

  • FRY ME OMELETTES

    AN INTUITIVE EGG-FRYING GAME.

    [quote:1am7kjae]‘Fry Me Omelettes’ is not like your typical casual cooking game: You as chef, can fry eggs, in whatever fashion you may think of– A beautiful sunny-side up, a creamy omelette, or a black pile of burnt crap! You will be facing the food critics at their mercy… or the other way round.

    This is a tried-and-true game with minimum instructions & lots of choices, so use your instinct/intuition to fry your omelettes, just like how you do in real life! Hope you'll enjoy this different type of cooking game!

    CAUTION: Game contains mild language & rude insults. (but no swearing)

    Device requirements:

    • Android version 'Jelly Bean' 4.3 or above
    • designed for phones & tablets (not available for Android PCs/laptops)
    • screen aspect ratio: 16:9, 16:10 & 3:2 (4:3, 18:9 not supported)
    • high performance devices recommended

    Total downloads: 100-500

    (will keep it current)

    https://play.google.com/store/apps/deta ... yplays.fmo

    for more info, visit http://play.snoutycreations.com

  • FRY ME OMELETTES

    AN INTUITIVE EGG-FRYING GAME.

    [quote:3i94ace4]‘Fry Me Omelettes’ is not like your typical casual cooking game: You as chef, can fry eggs, in whatever fashion you may think of– A beautiful sunny-side up, a creamy omelette, or a black pile of burnt crap! You will be facing the food critics at their mercy… or the other way round.

    This is a tried-and-true game with minimum instructions & lots of choices, so use your instinct/intuition to fry your omelettes, just like how you do in real life! Hope you'll enjoy this different type of cooking game!

    CAUTION: Game contains mild language & rude insults. (but no swearing)

    Device requirements:

    • Android version 'Jelly Bean' 4.3 or above
    • designed for phones & tablets (not available for Android PCs/laptops)
    • screen aspect ratio: 16:9, 16:10 & 3:2 (4:3, 18:9 not supported)
    • high performance devices recommended

    Total downloads: 500-750

    (will keep it current)

    https://play.google.com/store/apps/deta ... yplays.fmo

    for more info, visit http://play.snoutycreations.com

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • A prettier banner for Google Play version of my game.

    click on the picture to Google Store page.

    And also the TRAILER!

    Let's hope it don't get taken down because of the music.

  • A brief update:

    I've just published my game to Google Play! (Yay!)

    https://play.google.com/store/apps/details?id=com.snoutyplays.fmo

    basic requirements:

    • Android verion 4.3 Jelly Bean or above
    • most phones & tablets (not available to Android laptop/PCs)
    • not available to 4:3 aspect ratio tablets or phone screen longer than 16:9 aspect ratio
    • high performance devices recommended!

    I will make a proper promotion next week.

    Trailer will be ready then, I promise!