alextro's Forum Posts

  • korbaach Thanks!

    Please re-download again the link, not much change just forgot to include a variable as condition at event 13. There were a chance in previous version that after user connecting blocks then make tapping fast repeatedly, the blocks won't fall. Now it fixed

  • The wait is over. As promised here the source for line matching:

    swap_line.capx

    Working perfect with canceling route feature & scoring system. All under 50 events!

  • It just how the condition should arranged in that order within same block condition, with 'Trigger once' put at very bottom. With this setup the action will execute once, each time the condition met.

    Say that you want to add value to a variable each time sprite1 (and it's instances) hit sprite2. So if the sprite1 overlap sprite2 at one time, the action will trigger. Another time they overlap again, the action will trigger again.

    It will be different if you put 'Trigger once' at very top order. Try it by yourself

  • Indeed I did that in my working capx which is inspired from Doraemon Gadget Rescue.

    Here a preview:

    Still working on the sample, move onto spawning system. So wait untill I finished the capx and I'll share the capx.

    (Struggle on finding the most efficient way to build entire system)

  • You can modify some events to meet your needs. Just in case, I will create another demo file to showcase how filling empty space works.

  • Draw connection link between sprites:

    If you want to immediately re-spawn after block being destroyed, see my example here:

  • hmott

    Indeed it help me alot to understand to synch json data with dictionary object. Well explained.

  • This is must be what volkiller730 mean:

  • zikdot

    Shouldn't be a problem, once destroyed system will add a value to the score. Might be it would be something with collision event. To anticipate speedy object doesn't detected collide with other object, I usually use overlap test:

    Sprite1 is overlap Sprite2, Trigger once >> Destroy Sprite1

    Put 'Trigger once' after 'overlap'.

  • Previous thread relate to the topic:

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  • A special stage:

    pix_special

  • A Blessed month for all of you

    Reveal the picture in pix:

    pix_special

  • What are you up to? Boids ? Or something else? A picture will help people to understand the case.

  • In browser preview, the url can acces file directly by typing the filename and it's extension:

    Tag | "pick level"

    URL | level2.json

    And you can replace the url fieldname with a variable to pass a level name.

    Thanks matte for giving some clues so my project progressing flawlessly.

  • This is what I'm trying to say: