Let's make the bus front headed down. Now we have front part of the bus heads down which is make the rear heads up mean while the background still scrolling up. We get our bus moving backwards! After all it's all about relative position and how we dealing or make use with it.
Scrolling up supposed to has impression that player moving upward. Assume that the sprite player is a bus. So it won't make sense when the bus stop mean while the background still moving (scrolling). Try to put static object to get how the movement feeling is. In SHMUP case the only reason main ship moving down is slowing down the speed and not completely stop.
A plugin dependencies prevent me to open the file. Easy access to open your file will make people willingly to help.
Have a good time exploring the example then. Hope you can achieve what you are looking for.
Not so hard to do so:
Develop games in your browser. Powerful, performant & highly capable.
Did someone says homing missiles? I kinda have an example for that:
Use tokenat to match the question and the answer from each list.
Anyway here an example (excuse non-english content ): https://dl.dropboxusercontent.com/u/659 ... andom.capx
See following posts:
To create glass shatter into pieces:
Example how masking work (jigsaw puzzle):
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I have 2 examples related to local storage:
https://dl.dropboxusercontent.com/u/659 ... level.capx
and
https://dl.dropboxusercontent.com/u/659 ... eMenu.capx
System >> compare two values then use logical comparison there (equal to, not equal, less than, etc.).
Try to increase physics density like 200. Use anglelerp to rotate the character toward mouse position instead of using physics.
Example using array & local storage: https://dl.dropboxusercontent.com/u/659 ... eMenu.capx
Ignore the alpha or beta, because the purpose is to test game with real people. Just skip that and publish right away.
Utilizing id list to get flood-filling done rather than using overlapping test.
How come it can't be more fun?