With behavior method:
https://www.dropbox.com/s/ki0gm5gmcgx95 ... .capx?dl=0
With expression (less object, less behavior)
https://www.dropbox.com/s/950xnpk6ssjip ... .capx?dl=0
Use pin behavior for the helicopter then temporary attached to player and also add rotary movement to simulate arc movement. That is one method, however you can use math expression using sin and cos operation.
Mind following topic to retrieve an example:
Ah it reminds me of my old tutorial to auto generate border around blocks:
https://www.scirra.com/tutorials/1344/e ... -generator
Some process need to be automated so we can spend more time on other areas.
You can actually creating lines to guide object along the length:
https://www.dropbox.com/s/b6v73gr3cqcjp ... .capx?dl=0
minigame
No probem matte, here you go: https://www.dropbox.com/s/y5hwavhtphtjw ... .capx?dl=0
Here the basic sample for login sistem (name & pass key separated by "@", so choose one):
https://www.dropbox.com/s/j1islif5pr0ky ... .capx?dl=0
You mean next puzzle project? Guess I'll develop bubble shooter or kind of Loose Your Marbles or start over bombermen project.
Avengium Hope you got inspired matte. Thanks for playing.
Yes don't use my method, it will harm your device
Close Contact — Now for sale in the Scirra Store!
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<p>Something is approaching and will make first contact</p>
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Develop games in your browser. Powerful, performant & highly capable.
Sol to The Ode — Now for sale in the Scirra Store!
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<p>Start adventure in fantasy journey</p>
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First Town — Now for sale in the Scirra Store!
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<p>Entering very first city town</p>
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I'll take your advice as consideration. Let see what future will hold and something will improved.
KaixaZero » Just simply using instance variable which value's iterated over the time candy is falling.