Well you can make them chasing one to the next:
dropbox.com/s/9kvh0r3vzdm8bux/trail_of_trail.capx
Or put something on track to move along:
dropbox.com/s/umih9yucypcfz25/track_shifter.capx
dropbox.com/s/b6v73gr3cqcjpmp/follow_line.capx
Utilize second touch index as input within first touch index. Create line between these indexes so you get the idea to get line angle. Of course some expression need to be applied respectively.
Creating instance variable 'SelfUID' is pointless since you can refer the UID directly.
Try using 'For each' to replace 'Pick instance with UID...'
Grant an access first so other can download the file.
Go to Manuals: construct.net/en/make-games/manuals/construct-3/system-reference/system-expressions
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You can adjust the example to your own liking. It's matter of consecutive states one after another.
My bad. Now it fixed check again the link.
+ player: health ≤ 0
+ System: Trigger once
-> Audio: Play foom_0.webm not looping at volume 0 dB (tag "died")
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My kind of grapple:
dropbox.com/s/rh30yc2lh0iciy3/hook_chain.capx
dropbox.com/s/aovz841jd5k85os/swing_slide.capx
Tag to the rescue! Err... to the portal:
construct.net/en/forum/construct-2/how-do-i-18/teleport-instance-value-170251
Ternary operator can be utilize in action as conditional output.
Well there is a lot of name convention & time to spare. Can't promise to do it in near future.
I checked both and they work the same. The else condition is not used. Try to enable some disabled condition or action.