Is there a way to stop animations "locking up", I have most of the animations set to 'looping' but for my 'ducking' animation I have no looping and it stays on frame 4 once it ends.
Once I've pressed down it will duck, but then when I hold down right to play my 'running' animation it will not play. So it prevents all the animations from playing.
I've tried placing the "play animation" action in various places in my events, but there will always be some 'locking up' glitch after I've played the ducking animation.
Anyway to work around this?