68kStudios's Forum Posts

  • I have another issue with transparency and 3D Objects, but only when I use the "Fog" effect.

    It seems that transparent objects prevent the fog to be shown behind them. As workaround I've created another layer without fog; I change the brightness of objects on this layer when I move the camera, but you can see that the light is not exactly the same as the objects on the "foggy" layers.

    You can find the issue in the "Foggy outbreak" template as well. Any way to fix it?

  • That's looking really good! Well done!

    Thanks!

  • > Update: I've implemented combat mechanics with different types of damages (physical, elemental, magic), armors, dmg reduction, special skills and other stuff. Also, I'm trying out some stylistic choices for the game :)

    Oh my gosh, amazing job man. I love how well your project is coming along and looking. I really like games like this that makes me want to explore it and fight monsters in a turn base battle.

    Thank you!

  • Update: I've implemented combat mechanics with different types of damages (physical, elemental, magic), armors, dmg reduction, special skills and other stuff.

    Also, I'm trying out some stylistic choices for the game :)

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  • Thanks ;)

  • I'm updating the prototype after the latest stable release of Construct.

    I've changed the lighting management using the "Fog Exponential" effect, but it's not working correctly with transparent 3d objects (so I've used another rule to light them).

    Also, I've created a lot of different objects to create more variety in the dungeon.

    Here is the video

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  • I love this game prototype. You seem to be very experienced in experimenting with the 3D aspects of these projects you work on. The prototype look good. I myself also am curious to try these 3D projects and make me a 3D like game when im done with other current projects im working on. Are you planning on making a new RPG dungeon game or just testing out the new 3D features or both?

    Thanks ;)

    I've spent a lot of time (I mean, years) working on how to reproduce a fake-3D ambient with 2D images with my other games. But I've actually tried 3D objects in Construct only two days ago! And creating a 3D dungeon was really easy. So, I'm seriously thinking to switch to this technique for my next game...

  • Inspired by a couple of 3D examples recently added to Construct, I've decided to try to develop a prototype for a First Person Dungeon Crawler using 3d Objects.

    So far, I've only used 2D images to develop this kind of game (like my latest RPG Inferno - Beyond the 7th Circle, available on Steam and Gog ), but I have to say that using 3D object is a way faster solution and it opens a lot of new possibilities for me.

    This is a small prototype created in a couple of days using assets taken from my other games (so, nothing created purposely for 3d objects). What do you think about it?

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    (every time I rotate the camera the video lose some quality for a little bit, but it doesn't happen with the actual game)

    EDIT 09/23

    Now available in early access, for Windows and Linux

    Steam: store.steampowered.com/app/2197650/Ludus_Mortis

    GOG: gog.com/game/ludus_mortis

  • Ashley

    After a couple hours of trial and errors, I've found out that the issue is caused by the official Slider Bar object. To reproduce the issue, create a new project, insert only the slider bar and try to export with advanced minifiy.

    Opened a bug report on Github

  • Hi,

    after the latest update, I can't use the "Advanced Minification" anymore on my project.

    This is the error:

    /str/c3runtime.js:3599:98: ERROR - [JSC_UNDEFINED_VARIABLE] variable value is undeclared 3599| map.set(this,self.IInstance._GetInitInst().GetSdkInstance())}set value(v){C3X.RequireFiniteNumber(value);map.get(this)._SetValue(v)}get value(){return map.get(this)._GetValue()}set maximum(v){C3X.RequireFiniteNumber(v);map.get(this)._SetMaximum(v)}get maximum(){return map.get(this)._GetMaximum()}set minimum(v){C3X.RequireFiniteNumber(v);map.get(this)._SetMinimum(v)}get minimum(){return map.get(this)._GetMinimum()}set step(v){C3X.RequireFiniteNumber(v);map.get(this)._SetStep(v)}get step(){return map.get(this)._GetStep()}set tooltip(str){C3X.RequireString(str); ^^^^^ 1 error(s), 0 warning(s)

    It's not the first time that happens something like this, and I've always found some third party plugin that was no longer compatible. But this time, in my entire project I only use 2 third party effects and even after removing them, I can't manage to use advanced minification. I've also tried to create a new project using only these 2 third party effects, and it works so I think that I can exclude them.

    Is there any way to find out what is causing the issue reading the error or using the debug console? Thanks

  • Congrats on the release!

    Thanks ;)

  • Available now, also on GOG.com

    gog.com/game/inferno_beyond_the_7th_circle

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  • A couple of new screenshots:

  • Update: "Inferno - Beyond the 7th Circle" is on of the game of the current Steam Game Festival.

    You can download and play the demo of my game here: https://store.steampowered.com/app/1251850/Inferno__Beyond_the_7th_Circle/

  • Windwalker Thank you ;)