Game Development Blog Posts

Browse all blog posts published by the game development community.

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Happy Friday! Today I'm gonna talk about arrays some more, hurrah! So the inventory is now sortable thanks to the Sort action that... Read more
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So, I’ve been back into the inventory tests this week. It’s mostly been adding the functions to tidy up my events and add the basi... Read more
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So we’re going to carry on in a similar vein to last week – I’m gonna talk a bit about artwork. I finally got into gear and starte... Read more
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Forgot to write a post last week. My bad. Hey, I’m only human! A fair chunk has happened in the last couple of weeks. There are mo... Read more
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How’s it going folks? Hope you’re all staying safe out there! It’s been a pretty good week for me. Managed to finish getting the d... Read more
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Some of you may already be aware, but recently we launched our very own Construct Team Twitch channel! I'm very excited by all of... Read more
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Just a quick update from me this week, which I'm sure you're all delighted about! The Inventory Tutorial was updated yesterday so... Read more
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Well, I've started importing my inventory code into my main game file which is great. It's all nicely contained in its own layout... Read more
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Our first blog post on performance focused on the runtime engine performance. Whilst upgrading our code for the new runtime, we al... Read more
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One popular request for Construct has been to be able to use formatted text (different text styles in the same object). As part of... Read more
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EGX, if you’re unaware, is the UK’s largest gaming conference and was held in Birmingham last month. I went along to see what was... Read more
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