dupuqub's Forum Posts

  • I ended up using something similar (I think). I just placed a 1x1 sprite as the "rayStarters" and checked for overlap. it worked, but I still feel like its a little messy having this invisible pixel running around the screen. Either way, I really appreciate the help.

  • But I still need some collisions for the Solid, just not the ones who start inside it. I`ll keep working on it either way, thanks.

  • Hi, thanks for the help, but it did not work. Rays that are cast from within the Solid still count as valid hits.

  • I'm wondering if there's a simple solution to ignore a cast (from the Line of Sight behavior) that emanates from within a Solid.

    I appreciate any feedback, cheers.

  • igortyhon Are they the same issue though? I'm getting the virus warning on the browsers not on windows. Is it windows doing it through the browser?

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  • Is this also happening to anyone else?

  • Hi risbeliebug, both people that responded here are possibly able to assist you, but without seeing the implementation you're using (the code), it's nearly impossible to help, since we can't know what is happening.

  • Hi Roddy. As mentioned previously, the best way to address issues/possible bugs, is to replicate it in a clean file and post it as an issue with a description of the process to replicate it.

    Without these clear steps you probably won't get the answers you're looking for regarding problems in the engine.

    Also, if you didn't find anything related in the Github page, you're probably the first one to encounter it, so it's actually super helpful to use that platform and post the issue there.

  • Hi, apologies for not actually helping, and you probably know this already, but I'd recommend checking the issues page for any specific problems you might be encountering.

    Also, if your problem is not there, it's very useful to have new issues opened when they are replicable.

  • I started this project to achieve precisely what you're looking for, but it is still lacking some refinement.

    The essential maths are there though. Hope it helps.

  • Hi again, I'm really interested in your issue.

    I tried this solution, but I apologize if it is not what you're looking for.

  • It can be more helpful to post an image and maybe the part of the code that works with that mechanic so we can see how the logic is working.

  • Thanks! both solutions are great.

  • Personally I'd make a list myself, as an array, or preferably as a Json (personal taste), and then send it back and forth when something relevant triggers it to be resent to every peer.

  • What's the elegant solution to overlapping with many copied objects, let's say, many cloned enemies, and then selecting only the instance with the highest Y value?