Artpunk's Forum Posts

  • For some reason I can't launch C3 r308-2. When I try, the latest stable build opens instead (r327-2).

    This happens whether I enter the url directly editor.construct.net/r308-2/.

    Or if I press the Launch button from the release page.

    I can launch all stable builds before and after. For example, r302, r308, r317, all launch as expected.

    Anyone have an idea why this would happen?

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    Build server back up :D

    Dammit!!! >:(

  • Special Agent CyberDuck is currently featured on the US Apple App Store!!!!! (HOORAY!)

    Download on Apple iOS.

  • Fellow C3 devs aspiring to publish to mobile might be interested to know:

    • The game uses only native C3 plugins, no third-party plugins. Consumable and non-consumable iAPs use native iAP plugin and AdMob rewarded ads are delivered using C3 MobileAdvert.
    • Early indications are that iAP purchases account for 70% of revenue being generated. More than ads at this stage.
    • Most commonly purchased iAPs are: 1. 5000 creds, in-game currency (lowest consumable iap available), 2. Unlock ALL. Which is the highest value non-consumable iAP in the game. So I actually have player's prepared to spend ~US$15 to unlock everything in the game :D (feels good man!!!).

    I'm currently trying to market as much as possible..

  • Platform shooter with puzzle elements. Now available on iOS and Android.

    Download on Android.

    Download on Apple iOS.

    Find the hostages, blast the bad guys, make it to the end of the level.

    • Unlock new weapons, characters and attributes.
    • Race the clock in speedrun mode.
    • Compete on leaderboards for fastest times.
    • Unlock achievements.
    • Multiple difficulty settings.

    Game Codes: BLOOD, YANKEES, CUTE

    Useful links

    Reddit community

    Fandom wiki

    Twitter

    Support webpage

    YouTube gameplay trailer

  • Artpunk - I just played your game and I like everything from the gameplay to the artwork and music/sfx. I haven't finished the game yet but I definitely will. Well done!

    Hey thanks TomoloGames ! How do you find the unlocks system? Have you unlocked any weapons or characters yet?

    I'm currently focusing on releasing the game on iOS and then marketing.. (marketing isn't my strong suit but it needs to be done).

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  • Special Agent CyberDuck is live on GooglePlay. Free 2 Play. Action platform shooter mayhem for the whole family :D Check it out!

    Try game code: BLOOD.

    Special Agent CyberDuck on GooglePlay

  • > Hi fredriksthlm are you able to test production release apks this way (adding your test device in admob settings).

    Yes, of course.

    I register my real physical phone as test device. Then I generate release apk and just send the apk to my phone directly and install it.

    Right.

    Im doing the same steps but I get an error... 'Code 3. No ad config'. I dont understand why test ads wont show...

    If I manually enter test ad unit IDs in my events, test ads are displayed. My implementation works. But as soon as I switch to real ad unit IDs, I dont see test ads, even with my device added as test device...

  • I personally register my devices as test Devices in Admob Console. And not use any "Test mode" or test ads on the actual plugin.

    Then I try the app in Android Studio (this will always be classified as test device), or install them on my physical device (which is registered as test device in Admob console).

    Hi fredriksthlm are you able to test production release apks this way (adding your test device in admob settings).

  • Found some Google documentation that says Error code 3 is "ERROR_CODE_NO_FILL" and *may* be due to no ad inventory and therefore can be unrelated to implementation IF test ads work.

    But I cant even get test ads to work any more... lol

    I don't know what to try next...

  • Thanks, seems it was a Google problem. After submitting a new version built with latest C3 version and requesting someone to check it (which takes usually 1 week) banners showed up again after only a few hours.

    But I don't know why I get a warning for breaking rules when they break something. :/

    I use the small minification option usually.

    Hey Bl4ckSh33p when you say you 'requested someone to check' your apk, do you mean you sbmitted your apk to Google support, for example via this form:

    apk submission form

  • Can anyone help me troubleshoot the MobileAdvert plugin please?

    I'm having extreme difficulty getting any ads to show. At the moment I cant get test ads or real ads to show.

    Ive only just upgraded from C3 r251 to latest stable so Im dealing with the changes to MobileAvert from r254.

    Prior to upgrading C3 I had test ads (rewarded video) working as expected.

    This is the error I get:

    Rejection from 'advert' handler 'CreateRewardedAdvert':
     rewarded ad failed to load
    
    Uncaught (in promise) {
     "Code": 3,
     "Message": "No ad config.",
     "Domain": "com.google.android.gms.ads",
     "Cause": "null",
     "Response Info": {
     "Response ID": "null",
     "Mediation Adapter Class Name": "",
     "Adapter Responses": []
     }
    }
    

    Ive followed the C3 documentation and set up events accordingly (wait for configuration to complete > load ads > only once ads are loaded > show ads)

    Ive tried to get my AdMob account in order. Ive created GDPR and IDFA messages.

    Payment details and account details are all entered.

    Ive tried exporting as debug apk and signed release.

    Ive tried exporting with and without test mode enabled in MobAdvert plugin.

    Ive added my Pixel phone as a Test Device in AdMob settings.

    Ive also made sure that I removed all deprecated conditions and actions etc from my code (ie rewarded ads were referred to as video ads prior to r254).

    And I also tried completely removing then readding the MobileAdvter plugin.

    My app on Google Console is currently in Internal Testing.. I haven't pushed to production yet. I should be able to see test ads..

    But yeah, no test ads and I get the error above...

    Is this a case of I just have to wait for something to resolve on AdMob's side?

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